Perception of Visual Variables on Virtual Wall-Sized Tiled Displays in Immersive Environments

Fuente: arXiv
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Autores principales: Han, Dongyun, Bezerianos, Anastasia, Isenberg, Petra, Cho, Isaac
Formato: Preprint
Publicado: 2025
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author Han, Dongyun
Bezerianos, Anastasia
Isenberg, Petra
Cho, Isaac
author_facet Han, Dongyun
Bezerianos, Anastasia
Isenberg, Petra
Cho, Isaac
contents We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study compared three different virtual display arrangements (Flat, Cylinder, and Cockpit). It showed that participants made smaller errors on virtual curved walls (Cylinder and Cockpit) compared to Flat. Following that, we compared the results with those from a previous study conducted in a real-world setting. The comparative analysis showed that virtual curved walls resulted in smaller errors than the real-world flat wall display, but with longer task completion time. The second study evaluated the impact of four 3D user interaction techniques (Selection, Walking, Steering, and Teleportation) on performing the elementary task on the virtual Flat wall display. The results confirmed that interaction techniques further improved task performance. Finally, we discuss the limitations and future work.
format Preprint
id arxiv_https___arxiv_org_abs_2501_10338
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Perception of Visual Variables on Virtual Wall-Sized Tiled Displays in Immersive Environments
Han, Dongyun
Bezerianos, Anastasia
Isenberg, Petra
Cho, Isaac
Human-Computer Interaction
We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study compared three different virtual display arrangements (Flat, Cylinder, and Cockpit). It showed that participants made smaller errors on virtual curved walls (Cylinder and Cockpit) compared to Flat. Following that, we compared the results with those from a previous study conducted in a real-world setting. The comparative analysis showed that virtual curved walls resulted in smaller errors than the real-world flat wall display, but with longer task completion time. The second study evaluated the impact of four 3D user interaction techniques (Selection, Walking, Steering, and Teleportation) on performing the elementary task on the virtual Flat wall display. The results confirmed that interaction techniques further improved task performance. Finally, we discuss the limitations and future work.
title Perception of Visual Variables on Virtual Wall-Sized Tiled Displays in Immersive Environments
topic Human-Computer Interaction
url https://arxiv.org/abs/2501.10338