Adapting Beyond the Depth Limit: Counter Strategies in Large Imperfect Information Games

Fuente: arXiv
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Main Authors: Milec, David, Kovařík, Vojtěch, Lisý, Viliam
Format: Preprint
Published: 2025
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author Milec, David
Kovařík, Vojtěch
Lisý, Viliam
author_facet Milec, David
Kovařík, Vojtěch
Lisý, Viliam
contents We study the problem of adapting to a known sub-rational opponent during online play while remaining robust to rational opponents. We focus on large imperfect-information (zero-sum) games, which makes it impossible to inspect the whole game tree at once and necessitates the use of depth-limited search. However, all existing methods assume rational play beyond the depth-limit, which only allows them to adapt a very limited portion of the opponent's behaviour. We propose an algorithm Adapting Beyond Depth-limit (ABD) that uses a strategy-portfolio approach - which we refer to as matrix-valued states - for depth-limited search. This allows the algorithm to fully utilise all information about the opponent model, making it the first robust-adaptation method to be able to do so in large imperfect-information games. As an additional benefit, the use of matrix-valued states makes the algorithm simpler than traditional methods based on optimal value functions. Our experimental results in poker and battleship show that ABD yields more than a twofold increase in utility when facing opponents who make mistakes beyond the depth limit and also delivers significant improvements in utility and safety against randomly generated opponents.
format Preprint
id arxiv_https___arxiv_org_abs_2501_10464
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Adapting Beyond the Depth Limit: Counter Strategies in Large Imperfect Information Games
Milec, David
Kovařík, Vojtěch
Lisý, Viliam
Computer Science and Game Theory
Artificial Intelligence
We study the problem of adapting to a known sub-rational opponent during online play while remaining robust to rational opponents. We focus on large imperfect-information (zero-sum) games, which makes it impossible to inspect the whole game tree at once and necessitates the use of depth-limited search. However, all existing methods assume rational play beyond the depth-limit, which only allows them to adapt a very limited portion of the opponent's behaviour. We propose an algorithm Adapting Beyond Depth-limit (ABD) that uses a strategy-portfolio approach - which we refer to as matrix-valued states - for depth-limited search. This allows the algorithm to fully utilise all information about the opponent model, making it the first robust-adaptation method to be able to do so in large imperfect-information games. As an additional benefit, the use of matrix-valued states makes the algorithm simpler than traditional methods based on optimal value functions. Our experimental results in poker and battleship show that ABD yields more than a twofold increase in utility when facing opponents who make mistakes beyond the depth limit and also delivers significant improvements in utility and safety against randomly generated opponents.
title Adapting Beyond the Depth Limit: Counter Strategies in Large Imperfect Information Games
topic Computer Science and Game Theory
Artificial Intelligence
url https://arxiv.org/abs/2501.10464