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Hauptverfasser: Chojnowski, Oliver, Eberhard, Alexander, Schiffmann, Michael, Müller, Ana, Richert, Anja
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2501.10713
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author Chojnowski, Oliver
Eberhard, Alexander
Schiffmann, Michael
Müller, Ana
Richert, Anja
author_facet Chojnowski, Oliver
Eberhard, Alexander
Schiffmann, Michael
Müller, Ana
Richert, Anja
contents Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require verbal and nonverbal communication through e.g., facial expressions and gestures. While natural language processing technologies have rapidly advanced, incorporating human-like nonverbal behavior into real-world interaction contexts is crucial for enhancing the success of communication, yet this area remains underexplored. One barrier is creating autonomous systems with sophisticated conversational abilities that integrate human-like nonverbal behavior. This paper presents a distributed architecture using Epic Games MetaHuman, combined with advanced conversational AI and camera-based user management, that supports methods like motion capture, handcrafted animation, and generative approaches for nonverbal behavior. We share insights into a system architecture designed to investigate nonverbal behavior in socially interactive agents, deployed in a three-week field study in the Deutsches Museum Bonn, showcasing its potential in realistic nonverbal behavior research.
format Preprint
id arxiv_https___arxiv_org_abs_2501_10713
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Human-like Nonverbal Behavior with MetaHumans in Real-World Interaction Studies: An Architecture Using Generative Methods and Motion Capture
Chojnowski, Oliver
Eberhard, Alexander
Schiffmann, Michael
Müller, Ana
Richert, Anja
Human-Computer Interaction
Robotics
Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require verbal and nonverbal communication through e.g., facial expressions and gestures. While natural language processing technologies have rapidly advanced, incorporating human-like nonverbal behavior into real-world interaction contexts is crucial for enhancing the success of communication, yet this area remains underexplored. One barrier is creating autonomous systems with sophisticated conversational abilities that integrate human-like nonverbal behavior. This paper presents a distributed architecture using Epic Games MetaHuman, combined with advanced conversational AI and camera-based user management, that supports methods like motion capture, handcrafted animation, and generative approaches for nonverbal behavior. We share insights into a system architecture designed to investigate nonverbal behavior in socially interactive agents, deployed in a three-week field study in the Deutsches Museum Bonn, showcasing its potential in realistic nonverbal behavior research.
title Human-like Nonverbal Behavior with MetaHumans in Real-World Interaction Studies: An Architecture Using Generative Methods and Motion Capture
topic Human-Computer Interaction
Robotics
url https://arxiv.org/abs/2501.10713