Lie-Bracket Nash Equilibrium Seeking with Bounded Update Rates for Noncooperative Games

Fuente: arXiv
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Autores principales: Rodrigues, Victor Hugo Pereira, Oliveira, Tiago Roux, Krstic, Miroslav, Basar, Tamer
Formato: Preprint
Publicado: 2025
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author Rodrigues, Victor Hugo Pereira
Oliveira, Tiago Roux
Krstic, Miroslav
Basar, Tamer
author_facet Rodrigues, Victor Hugo Pereira
Oliveira, Tiago Roux
Krstic, Miroslav
Basar, Tamer
contents This paper proposes a novel approach for local convergence to Nash equilibrium in quadratic noncooperative games based on a distributed Lie-bracket extremum seeking control scheme. This is the first instance of noncooperative games being tackled in a model-free fashion integrated with the extremum seeking method of bounded update rates. In particular, the stability analysis is carried out using Lie-bracket approximation and Lyapunov's direct method. We quantify the size of the ultimate small residual sets around the Nash equilibrium and illustrate the theoretical results numerically on an example in an oligopoly setting.
format Preprint
id arxiv_https___arxiv_org_abs_2501_12256
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Lie-Bracket Nash Equilibrium Seeking with Bounded Update Rates for Noncooperative Games
Rodrigues, Victor Hugo Pereira
Oliveira, Tiago Roux
Krstic, Miroslav
Basar, Tamer
Optimization and Control
Systems and Control
This paper proposes a novel approach for local convergence to Nash equilibrium in quadratic noncooperative games based on a distributed Lie-bracket extremum seeking control scheme. This is the first instance of noncooperative games being tackled in a model-free fashion integrated with the extremum seeking method of bounded update rates. In particular, the stability analysis is carried out using Lie-bracket approximation and Lyapunov's direct method. We quantify the size of the ultimate small residual sets around the Nash equilibrium and illustrate the theoretical results numerically on an example in an oligopoly setting.
title Lie-Bracket Nash Equilibrium Seeking with Bounded Update Rates for Noncooperative Games
topic Optimization and Control
Systems and Control
url https://arxiv.org/abs/2501.12256