Audio Texture Manipulation by Exemplar-Based Analogy

Fuente: arXiv
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Main Authors: Cheng, Kan Jen, Li, Tingle, Anumanchipalli, Gopala
Format: Preprint
Published: 2025
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author Cheng, Kan Jen
Li, Tingle
Anumanchipalli, Gopala
author_facet Cheng, Kan Jen
Li, Tingle
Anumanchipalli, Gopala
contents Audio texture manipulation involves modifying the perceptual characteristics of a sound to achieve specific transformations, such as adding, removing, or replacing auditory elements. In this paper, we propose an exemplar-based analogy model for audio texture manipulation. Instead of conditioning on text-based instructions, our method uses paired speech examples, where one clip represents the original sound and another illustrates the desired transformation. The model learns to apply the same transformation to new input, allowing for the manipulation of sound textures. We construct a quadruplet dataset representing various editing tasks, and train a latent diffusion model in a self-supervised manner. We show through quantitative evaluations and perceptual studies that our model outperforms text-conditioned baselines and generalizes to real-world, out-of-distribution, and non-speech scenarios. Project page: https://berkeley-speech-group.github.io/audio-texture-analogy/
format Preprint
id arxiv_https___arxiv_org_abs_2501_12385
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Audio Texture Manipulation by Exemplar-Based Analogy
Cheng, Kan Jen
Li, Tingle
Anumanchipalli, Gopala
Sound
Machine Learning
Audio and Speech Processing
Audio texture manipulation involves modifying the perceptual characteristics of a sound to achieve specific transformations, such as adding, removing, or replacing auditory elements. In this paper, we propose an exemplar-based analogy model for audio texture manipulation. Instead of conditioning on text-based instructions, our method uses paired speech examples, where one clip represents the original sound and another illustrates the desired transformation. The model learns to apply the same transformation to new input, allowing for the manipulation of sound textures. We construct a quadruplet dataset representing various editing tasks, and train a latent diffusion model in a self-supervised manner. We show through quantitative evaluations and perceptual studies that our model outperforms text-conditioned baselines and generalizes to real-world, out-of-distribution, and non-speech scenarios. Project page: https://berkeley-speech-group.github.io/audio-texture-analogy/
title Audio Texture Manipulation by Exemplar-Based Analogy
topic Sound
Machine Learning
Audio and Speech Processing
url https://arxiv.org/abs/2501.12385