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Main Authors: Zhang, Ruicheng, Guo, Haowei, Zhang, Zeyu, Yan, Puxin, Zhao, Shen
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2501.12844
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author Zhang, Ruicheng
Guo, Haowei
Zhang, Zeyu
Yan, Puxin
Zhao, Shen
author_facet Zhang, Ruicheng
Guo, Haowei
Zhang, Zeyu
Yan, Puxin
Zhao, Shen
contents Multi-organ segmentation is a critical yet challenging task due to complex anatomical backgrounds, blurred boundaries, and diverse morphologies. This study introduces the Gradient-aware Adaptive Momentum Evolution Deep Snake (GAMED-Snake) model, which establishes a novel paradigm for contour-based segmentation by integrating gradient-based learning with adaptive momentum evolution mechanisms. The GAMED-Snake model incorporates three major innovations: First, the Distance Energy Map Prior (DEMP) generates a pixel-level force field that effectively attracts contour points towards the true boundaries, even in scenarios with complex backgrounds and blurred edges. Second, the Differential Convolution Inception Module (DCIM) precisely extracts comprehensive energy gradients, significantly enhancing segmentation accuracy. Third, the Adaptive Momentum Evolution Mechanism (AMEM) employs cross-attention to establish dynamic features across different iterations of evolution, enabling precise boundary alignment for diverse morphologies. Experimental results on four challenging multi-organ segmentation datasets demonstrate that GAMED-Snake improves the mDice metric by approximately 2% compared to state-of-the-art methods. Code will be available at https://github.com/SYSUzrc/GAMED-Snake.
format Preprint
id arxiv_https___arxiv_org_abs_2501_12844
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GAMED-Snake: Gradient-aware Adaptive Momentum Evolution Deep Snake Model for Multi-organ Segmentation
Zhang, Ruicheng
Guo, Haowei
Zhang, Zeyu
Yan, Puxin
Zhao, Shen
Computer Vision and Pattern Recognition
Artificial Intelligence
Multi-organ segmentation is a critical yet challenging task due to complex anatomical backgrounds, blurred boundaries, and diverse morphologies. This study introduces the Gradient-aware Adaptive Momentum Evolution Deep Snake (GAMED-Snake) model, which establishes a novel paradigm for contour-based segmentation by integrating gradient-based learning with adaptive momentum evolution mechanisms. The GAMED-Snake model incorporates three major innovations: First, the Distance Energy Map Prior (DEMP) generates a pixel-level force field that effectively attracts contour points towards the true boundaries, even in scenarios with complex backgrounds and blurred edges. Second, the Differential Convolution Inception Module (DCIM) precisely extracts comprehensive energy gradients, significantly enhancing segmentation accuracy. Third, the Adaptive Momentum Evolution Mechanism (AMEM) employs cross-attention to establish dynamic features across different iterations of evolution, enabling precise boundary alignment for diverse morphologies. Experimental results on four challenging multi-organ segmentation datasets demonstrate that GAMED-Snake improves the mDice metric by approximately 2% compared to state-of-the-art methods. Code will be available at https://github.com/SYSUzrc/GAMED-Snake.
title GAMED-Snake: Gradient-aware Adaptive Momentum Evolution Deep Snake Model for Multi-organ Segmentation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2501.12844