Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes

Fuente: arXiv
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Autores principales: Shi, Yuang, Gasparini, Simone, Morin, Géraldine, Yang, Chenggang, Ooi, Wei Tsang
Formato: Preprint
Publicado: 2025
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author Shi, Yuang
Gasparini, Simone
Morin, Géraldine
Yang, Chenggang
Ooi, Wei Tsang
author_facet Shi, Yuang
Gasparini, Simone
Morin, Géraldine
Yang, Chenggang
Ooi, Wei Tsang
contents 3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges for practical applications. We observe that Gaussians exhibit distinct roles and characteristics that are analogous to traditional artistic techniques -- Like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features like edges and contours; While other Gaussians represent broader, smoother regions, that are analogous to broader brush strokes that add volume and depth to a painting. Based on this observation, we propose a novel hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which define scene boundaries, and (ii) Patch Gaussians, which cover smooth regions. Sketch Gaussians are efficiently encoded using parametric models, leveraging their geometric coherence, while Patch Gaussians undergo optimized pruning, retraining, and vector quantization to maintain volumetric consistency and storage efficiency. Our comprehensive evaluation across diverse indoor and outdoor scenes demonstrates that this structure-aware approach achieves up to 32.62% improvement in PSNR, 19.12% in SSIM, and 45.41% in LPIPS at equivalent model sizes, and correspondingly, for an indoor scene, our model maintains the visual quality with 2.3% of the original model size.
format Preprint
id arxiv_https___arxiv_org_abs_2501_13045
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes
Shi, Yuang
Gasparini, Simone
Morin, Géraldine
Yang, Chenggang
Ooi, Wei Tsang
Computer Vision and Pattern Recognition
Multimedia
3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges for practical applications. We observe that Gaussians exhibit distinct roles and characteristics that are analogous to traditional artistic techniques -- Like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features like edges and contours; While other Gaussians represent broader, smoother regions, that are analogous to broader brush strokes that add volume and depth to a painting. Based on this observation, we propose a novel hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which define scene boundaries, and (ii) Patch Gaussians, which cover smooth regions. Sketch Gaussians are efficiently encoded using parametric models, leveraging their geometric coherence, while Patch Gaussians undergo optimized pruning, retraining, and vector quantization to maintain volumetric consistency and storage efficiency. Our comprehensive evaluation across diverse indoor and outdoor scenes demonstrates that this structure-aware approach achieves up to 32.62% improvement in PSNR, 19.12% in SSIM, and 45.41% in LPIPS at equivalent model sizes, and correspondingly, for an indoor scene, our model maintains the visual quality with 2.3% of the original model size.
title Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes
topic Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2501.13045