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Hauptverfasser: Spinos, Alexander, Woosley, Bradley, Rokisky, Justin, Korpela, Christopher, Rogers III, John G., Bittner, Brian A.
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2501.13189
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author Spinos, Alexander
Woosley, Bradley
Rokisky, Justin
Korpela, Christopher
Rogers III, John G.
Bittner, Brian A.
author_facet Spinos, Alexander
Woosley, Bradley
Rokisky, Justin
Korpela, Christopher
Rogers III, John G.
Bittner, Brian A.
contents Traditionally, autonomous reconnaissance applications have acted on explicit sets of historical observations. Aided by recent breakthroughs in generative technologies, this work enables robot teams to act beyond what is currently known about the environment by inferring a distribution of reasonable interpretations of the scene. We developed a map predictor that inpaints the unknown space in a multi-agent 2D occupancy map during an exploration mission. From a comparison of several inpainting methods, we found that a fine-tuned latent diffusion inpainting model could provide rich and coherent interpretations of simulated urban environments with relatively little computation time. By iteratively inferring interpretations of the scene throughout an exploration run, we are able to identify areas that exhibit high uncertainty in the prediction, which we formalize with the concept of generative entropy. We prioritize tasks in regions of high generative entropy, hypothesizing that this will expedite convergence on an accurate predicted map of the scene. In our study we juxtapose this new paradigm of task ranking with the state of the art, which ranks regions to explore by those which maximize expected information recovery. We compare both of these methods in a simulated urban environment with three vehicles. Our results demonstrate that by using our new task ranking method, we can predict a correct scene significantly faster than with a traditional information-guided method.
format Preprint
id arxiv_https___arxiv_org_abs_2501_13189
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Map Prediction and Generative Entropy for Multi-Agent Exploration
Spinos, Alexander
Woosley, Bradley
Rokisky, Justin
Korpela, Christopher
Rogers III, John G.
Bittner, Brian A.
Robotics
Computer Vision and Pattern Recognition
Machine Learning
Traditionally, autonomous reconnaissance applications have acted on explicit sets of historical observations. Aided by recent breakthroughs in generative technologies, this work enables robot teams to act beyond what is currently known about the environment by inferring a distribution of reasonable interpretations of the scene. We developed a map predictor that inpaints the unknown space in a multi-agent 2D occupancy map during an exploration mission. From a comparison of several inpainting methods, we found that a fine-tuned latent diffusion inpainting model could provide rich and coherent interpretations of simulated urban environments with relatively little computation time. By iteratively inferring interpretations of the scene throughout an exploration run, we are able to identify areas that exhibit high uncertainty in the prediction, which we formalize with the concept of generative entropy. We prioritize tasks in regions of high generative entropy, hypothesizing that this will expedite convergence on an accurate predicted map of the scene. In our study we juxtapose this new paradigm of task ranking with the state of the art, which ranks regions to explore by those which maximize expected information recovery. We compare both of these methods in a simulated urban environment with three vehicles. Our results demonstrate that by using our new task ranking method, we can predict a correct scene significantly faster than with a traditional information-guided method.
title Map Prediction and Generative Entropy for Multi-Agent Exploration
topic Robotics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2501.13189