Relightable Full-Body Gaussian Codec Avatars

Fuente: arXiv
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Hauptverfasser: Wang, Shaofei, Simon, Tomas, Santesteban, Igor, Bagautdinov, Timur, Li, Junxuan, Agrawal, Vasu, Prada, Fabian, Yu, Shoou-I, Nalbone, Pace, Gramlich, Matt, Lubachersky, Roman, Wu, Chenglei, Romero, Javier, Saragih, Jason, Zollhoefer, Michael, Geiger, Andreas, Tang, Siyu, Saito, Shunsuke
Format: Preprint
Veröffentlicht: 2025
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author Wang, Shaofei
Simon, Tomas
Santesteban, Igor
Bagautdinov, Timur
Li, Junxuan
Agrawal, Vasu
Prada, Fabian
Yu, Shoou-I
Nalbone, Pace
Gramlich, Matt
Lubachersky, Roman
Wu, Chenglei
Romero, Javier
Saragih, Jason
Zollhoefer, Michael
Geiger, Andreas
Tang, Siyu
Saito, Shunsuke
author_facet Wang, Shaofei
Simon, Tomas
Santesteban, Igor
Bagautdinov, Timur
Li, Junxuan
Agrawal, Vasu
Prada, Fabian
Yu, Shoou-I
Nalbone, Pace
Gramlich, Matt
Lubachersky, Roman
Wu, Chenglei
Romero, Javier
Saragih, Jason
Zollhoefer, Michael
Geiger, Andreas
Tang, Siyu
Saito, Shunsuke
contents We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows us to learn diffuse radiance transfer in a local coordinate frame, which disentangles the local radiance transfer from the articulation of the body. To account for non-local appearance changes, we introduce a shadow network that predicts shadows given precomputed incoming irradiance on a base mesh. This facilitates the learning of non-local shadowing between the body parts. Finally, we use a deferred shading approach to model specular radiance transfer and better capture reflections and highlights such as eye glints. We demonstrate that our approach successfully models both the local and non-local light transport required for relightable full-body avatars, with a superior generalization ability under novel illumination conditions and unseen poses.
format Preprint
id arxiv_https___arxiv_org_abs_2501_14726
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Relightable Full-Body Gaussian Codec Avatars
Wang, Shaofei
Simon, Tomas
Santesteban, Igor
Bagautdinov, Timur
Li, Junxuan
Agrawal, Vasu
Prada, Fabian
Yu, Shoou-I
Nalbone, Pace
Gramlich, Matt
Lubachersky, Roman
Wu, Chenglei
Romero, Javier
Saragih, Jason
Zollhoefer, Michael
Geiger, Andreas
Tang, Siyu
Saito, Shunsuke
Computer Vision and Pattern Recognition
Graphics
We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows us to learn diffuse radiance transfer in a local coordinate frame, which disentangles the local radiance transfer from the articulation of the body. To account for non-local appearance changes, we introduce a shadow network that predicts shadows given precomputed incoming irradiance on a base mesh. This facilitates the learning of non-local shadowing between the body parts. Finally, we use a deferred shading approach to model specular radiance transfer and better capture reflections and highlights such as eye glints. We demonstrate that our approach successfully models both the local and non-local light transport required for relightable full-body avatars, with a superior generalization ability under novel illumination conditions and unseen poses.
title Relightable Full-Body Gaussian Codec Avatars
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2501.14726