An efficient GPU approach for designing 3D cultural heritage information systems

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: López, Luis, Torres, Juan Carlos, Arroyo, Germán, Cano, Pedro, Martín, Domingo
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909465627852800
author López, Luis
Torres, Juan Carlos
Arroyo, Germán
Cano, Pedro
Martín, Domingo
author_facet López, Luis
Torres, Juan Carlos
Arroyo, Germán
Cano, Pedro
Martín, Domingo
contents We propose a new architecture for 3D information systems that takes advantage of the inherent parallelism of the GPUs. This new solution structures information as thematic layers, allowing a level of detail independent of the resolution of the meshes. Previous proposals of layer based systems present issues, both in terms of performance and storage, due to the use of octrees to index information. In contrast, our approach employs two-dimensional textures, highly efficient in GPU, to store and index information. In this article we describe this architecture and detail the GPU algorithms required to edit these layers. Finally, we present a performance comparison of our approach against an octree based system.
format Preprint
id arxiv_https___arxiv_org_abs_2501_14807
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle An efficient GPU approach for designing 3D cultural heritage information systems
López, Luis
Torres, Juan Carlos
Arroyo, Germán
Cano, Pedro
Martín, Domingo
Distributed, Parallel, and Cluster Computing
Graphics
We propose a new architecture for 3D information systems that takes advantage of the inherent parallelism of the GPUs. This new solution structures information as thematic layers, allowing a level of detail independent of the resolution of the meshes. Previous proposals of layer based systems present issues, both in terms of performance and storage, due to the use of octrees to index information. In contrast, our approach employs two-dimensional textures, highly efficient in GPU, to store and index information. In this article we describe this architecture and detail the GPU algorithms required to edit these layers. Finally, we present a performance comparison of our approach against an octree based system.
title An efficient GPU approach for designing 3D cultural heritage information systems
topic Distributed, Parallel, and Cluster Computing
Graphics
url https://arxiv.org/abs/2501.14807