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Auteurs principaux: Surace, Luca, Condor, Jorge, Didyk, Piotr
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2501.14853
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author Surace, Luca
Condor, Jorge
Didyk, Piotr
author_facet Surace, Luca
Condor, Jorge
Didyk, Piotr
contents Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial, particularly for portable versions reliant on batteries. A significant portion of the energy consumed by these systems is attributed to their displays. Dimming the screen can save a considerable amount of energy; however, it may also result in a loss of visible details and contrast in the displayed content. While contrast may be partially restored by applying post-processing contrast enhancement steps, our work is orthogonal to these approaches, and focuses on optimal temporal modulation of screen brightness. We propose a technique that modulates brightness over time while minimizing the potential loss of visible details and avoiding noticeable temporal instability. Given a predetermined power budget and a video sequence, we achieve this by measuring contrast loss through band decomposition of the luminance image and optimizing the brightness level of each frame offline to ensure uniform temporal contrast loss. We evaluate our method through a series of subjective experiments and an ablation study, on a variety of content. We showcase its power-saving capabilities in practice using a built-in hardware proxy. Finally, we present an online version of our approach which further emphasizes the potential for low level vision models to be leveraged in power saving settings to preserve content quality.
format Preprint
id arxiv_https___arxiv_org_abs_2501_14853
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Temporal Brightness Management for Immersive Content
Surace, Luca
Condor, Jorge
Didyk, Piotr
Image and Video Processing
Graphics
Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial, particularly for portable versions reliant on batteries. A significant portion of the energy consumed by these systems is attributed to their displays. Dimming the screen can save a considerable amount of energy; however, it may also result in a loss of visible details and contrast in the displayed content. While contrast may be partially restored by applying post-processing contrast enhancement steps, our work is orthogonal to these approaches, and focuses on optimal temporal modulation of screen brightness. We propose a technique that modulates brightness over time while minimizing the potential loss of visible details and avoiding noticeable temporal instability. Given a predetermined power budget and a video sequence, we achieve this by measuring contrast loss through band decomposition of the luminance image and optimizing the brightness level of each frame offline to ensure uniform temporal contrast loss. We evaluate our method through a series of subjective experiments and an ablation study, on a variety of content. We showcase its power-saving capabilities in practice using a built-in hardware proxy. Finally, we present an online version of our approach which further emphasizes the potential for low level vision models to be leveraged in power saving settings to preserve content quality.
title Temporal Brightness Management for Immersive Content
topic Image and Video Processing
Graphics
url https://arxiv.org/abs/2501.14853