Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos

Fuente: arXiv
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Main Authors: Dong, Zhen-Hui, Ye, Sheng, Wen, Yu-Hui, Li, Nannan, Liu, Yong-Jin
Format: Preprint
Published: 2025
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author Dong, Zhen-Hui
Ye, Sheng
Wen, Yu-Hui
Li, Nannan
Liu, Yong-Jin
author_facet Dong, Zhen-Hui
Ye, Sheng
Wen, Yu-Hui
Li, Nannan
Liu, Yong-Jin
contents 3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM) pipelines. Pioneering works have attempted to relax this restriction but still face difficulties when handling long sequences with complex camera trajectories. In this paper, we propose Rob-GS, a robust framework to progressively estimate camera poses and optimize 3DGS for arbitrarily long video inputs. In particular, by leveraging the inherent continuity of videos, we design an adjacent pose tracking method to ensure stable pose estimation between consecutive frames. To handle arbitrarily long inputs, we propose a Gaussian visibility retention check strategy to adaptively split the video sequence into several segments and optimize them separately. Extensive experiments on Tanks and Temples, ScanNet, and a self-captured dataset show that Rob-GS outperforms the state-of-the-arts.
format Preprint
id arxiv_https___arxiv_org_abs_2501_15096
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos
Dong, Zhen-Hui
Ye, Sheng
Wen, Yu-Hui
Li, Nannan
Liu, Yong-Jin
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM) pipelines. Pioneering works have attempted to relax this restriction but still face difficulties when handling long sequences with complex camera trajectories. In this paper, we propose Rob-GS, a robust framework to progressively estimate camera poses and optimize 3DGS for arbitrarily long video inputs. In particular, by leveraging the inherent continuity of videos, we design an adjacent pose tracking method to ensure stable pose estimation between consecutive frames. To handle arbitrarily long inputs, we propose a Gaussian visibility retention check strategy to adaptively split the video sequence into several segments and optimize them separately. Extensive experiments on Tanks and Temples, ScanNet, and a self-captured dataset show that Rob-GS outperforms the state-of-the-arts.
title Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2501.15096