XR-penter: Material-Aware and In Situ Design of Scrap Wood Assemblies

Fuente: arXiv
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Autori principali: Iyer, Ramya, Dogan, Mustafa Doga, Larsson, Maria, Igarashi, Takeo
Natura: Preprint
Pubblicazione: 2025
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author Iyer, Ramya
Dogan, Mustafa Doga
Larsson, Maria
Igarashi, Takeo
author_facet Iyer, Ramya
Dogan, Mustafa Doga
Larsson, Maria
Igarashi, Takeo
contents Woodworkers have to navigate multiple considerations when planning a project, including available resources, skill-level, and intended effort. Do it yourself (DIY) woodworkers face these challenges most acutely because of tight material constraints and a desire for custom designs tailored to specific spaces. To address these needs, we present XR-penter, an extended reality (XR) application that supports in situ, material-aware woodworking for casual makers. Our system enables users to design virtual scrap wood assemblies directly in their workspace, encouraging sustainable practices through the use of discarded materials. Users register physical material as virtual twins, manipulate these twins into an assembly in XR, and preview cuts needed for fabrication. We conducted a case study and feedback sessions to demonstrate how XR-penter supports improvisational workflows in practice, the type of woodworker who would benefit most from our system, and insights on integrating similar spatial and material considerations into future work.
format Preprint
id arxiv_https___arxiv_org_abs_2501_15413
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle XR-penter: Material-Aware and In Situ Design of Scrap Wood Assemblies
Iyer, Ramya
Dogan, Mustafa Doga
Larsson, Maria
Igarashi, Takeo
Human-Computer Interaction
Woodworkers have to navigate multiple considerations when planning a project, including available resources, skill-level, and intended effort. Do it yourself (DIY) woodworkers face these challenges most acutely because of tight material constraints and a desire for custom designs tailored to specific spaces. To address these needs, we present XR-penter, an extended reality (XR) application that supports in situ, material-aware woodworking for casual makers. Our system enables users to design virtual scrap wood assemblies directly in their workspace, encouraging sustainable practices through the use of discarded materials. Users register physical material as virtual twins, manipulate these twins into an assembly in XR, and preview cuts needed for fabrication. We conducted a case study and feedback sessions to demonstrate how XR-penter supports improvisational workflows in practice, the type of woodworker who would benefit most from our system, and insights on integrating similar spatial and material considerations into future work.
title XR-penter: Material-Aware and In Situ Design of Scrap Wood Assemblies
topic Human-Computer Interaction
url https://arxiv.org/abs/2501.15413