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Hauptverfasser: Zhang, Runhua, Gan, Jiaqi, Gao, Shangyuan, Chen, Siyi, Wu, Xinyu, Chen, Dong, Tian, Yulin, Wang, Qi, An, Pengcheng
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2501.15770
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author Zhang, Runhua
Gan, Jiaqi
Gao, Shangyuan
Chen, Siyi
Wu, Xinyu
Chen, Dong
Tian, Yulin
Wang, Qi
An, Pengcheng
author_facet Zhang, Runhua
Gan, Jiaqi
Gao, Shangyuan
Chen, Siyi
Wu, Xinyu
Chen, Dong
Tian, Yulin
Wang, Qi
An, Pengcheng
contents Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific behaviors, psychological theories suggest that learning about procrastination itself may help individuals develop their own coping strategies and build mental resilience. However, little research has explored how to support this learning process through HCI approaches. We present ProcrastiMate, a text adventure game where players learn about procrastination's causes and experiment with coping strategies by guiding in-game characters in managing relatable scenarios. Our field study with 27 participants revealed that ProcrastiMate facilitated learning and self-reflection while maintaining psychological distance, motivating players to integrate newly acquired knowledge in daily life. This paper contributes empirical insights on leveraging serious games to facilitate learning about procrastination and offers design implications for addressing psychological challenges through HCI approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2501_15770
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious Game
Zhang, Runhua
Gan, Jiaqi
Gao, Shangyuan
Chen, Siyi
Wu, Xinyu
Chen, Dong
Tian, Yulin
Wang, Qi
An, Pengcheng
Human-Computer Interaction
Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific behaviors, psychological theories suggest that learning about procrastination itself may help individuals develop their own coping strategies and build mental resilience. However, little research has explored how to support this learning process through HCI approaches. We present ProcrastiMate, a text adventure game where players learn about procrastination's causes and experiment with coping strategies by guiding in-game characters in managing relatable scenarios. Our field study with 27 participants revealed that ProcrastiMate facilitated learning and self-reflection while maintaining psychological distance, motivating players to integrate newly acquired knowledge in daily life. This paper contributes empirical insights on leveraging serious games to facilitate learning about procrastination and offers design implications for addressing psychological challenges through HCI approaches.
title Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious Game
topic Human-Computer Interaction
url https://arxiv.org/abs/2501.15770