Flexible Blood Glucose Control: Offline Reinforcement Learning from Human Feedback

Fuente: arXiv
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Autori principali: Emerson, Harry, James, Sam Gordon, Guy, Matthew, McConville, Ryan
Natura: Preprint
Pubblicazione: 2025
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author Emerson, Harry
James, Sam Gordon
Guy, Matthew
McConville, Ryan
author_facet Emerson, Harry
James, Sam Gordon
Guy, Matthew
McConville, Ryan
contents Reinforcement learning (RL) has demonstrated success in automating insulin dosing in simulated type 1 diabetes (T1D) patients but is currently unable to incorporate patient expertise and preference. This work introduces PAINT (Preference Adaptation for INsulin control in T1D), an original RL framework for learning flexible insulin dosing policies from patient records. PAINT employs a sketch-based approach for reward learning, where past data is annotated with a continuous reward signal to reflect patient's desired outcomes. Labelled data trains a reward model, informing the actions of a novel safety-constrained offline RL algorithm, designed to restrict actions to a safe strategy and enable preference tuning via a sliding scale. In-silico evaluation shows PAINT achieves common glucose goals through simple labelling of desired states, reducing glycaemic risk by 15% over a commercial benchmark. Action labelling can also be used to incorporate patient expertise, demonstrating an ability to pre-empt meals (+10% time-in-range post-meal) and address certain device errors (-1.6% variance post-error) with patient guidance. These results hold under realistic conditions, including limited samples, labelling errors, and intra-patient variability. This work illustrates PAINT's potential in real-world T1D management and more broadly any tasks requiring rapid and precise preference learning under safety constraints.
format Preprint
id arxiv_https___arxiv_org_abs_2501_15972
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Flexible Blood Glucose Control: Offline Reinforcement Learning from Human Feedback
Emerson, Harry
James, Sam Gordon
Guy, Matthew
McConville, Ryan
Artificial Intelligence
Machine Learning
Reinforcement learning (RL) has demonstrated success in automating insulin dosing in simulated type 1 diabetes (T1D) patients but is currently unable to incorporate patient expertise and preference. This work introduces PAINT (Preference Adaptation for INsulin control in T1D), an original RL framework for learning flexible insulin dosing policies from patient records. PAINT employs a sketch-based approach for reward learning, where past data is annotated with a continuous reward signal to reflect patient's desired outcomes. Labelled data trains a reward model, informing the actions of a novel safety-constrained offline RL algorithm, designed to restrict actions to a safe strategy and enable preference tuning via a sliding scale. In-silico evaluation shows PAINT achieves common glucose goals through simple labelling of desired states, reducing glycaemic risk by 15% over a commercial benchmark. Action labelling can also be used to incorporate patient expertise, demonstrating an ability to pre-empt meals (+10% time-in-range post-meal) and address certain device errors (-1.6% variance post-error) with patient guidance. These results hold under realistic conditions, including limited samples, labelling errors, and intra-patient variability. This work illustrates PAINT's potential in real-world T1D management and more broadly any tasks requiring rapid and precise preference learning under safety constraints.
title Flexible Blood Glucose Control: Offline Reinforcement Learning from Human Feedback
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2501.15972