LinPrim: Linear Primitives for Differentiable Volumetric Rendering
Fuente:
arXiv
Guardado en:
| Autores principales: | von Lützow, Nicolas, Nießner, Matthias |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation
por: von Lützow, Nicolas, et al.
Publicado: (2026)
por: von Lützow, Nicolas, et al.
Publicado: (2026)
GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
por: Schmid, Katharina, et al.
Publicado: (2026)
por: Schmid, Katharina, et al.
Publicado: (2026)
DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives
por: Meng, Xiaoxu, et al.
Publicado: (2026)
por: Meng, Xiaoxu, et al.
Publicado: (2026)
Prim2Room: Layout-Controllable Room Mesh Generation from Primitives
por: Feng, Chengzeng, et al.
Publicado: (2024)
por: Feng, Chengzeng, et al.
Publicado: (2024)
DiffBMP: Differentiable Rendering with Bitmap Primitives
por: Hong, Seongmin, et al.
Publicado: (2026)
por: Hong, Seongmin, et al.
Publicado: (2026)
DiffUS: Differentiable Ultrasound Rendering from Volumetric Imaging
por: Bertramo, Noe, et al.
Publicado: (2025)
por: Bertramo, Noe, et al.
Publicado: (2025)
World Reconstruction From Inconsistent Views
por: Höllein, Lukas, et al.
Publicado: (2026)
por: Höllein, Lukas, et al.
Publicado: (2026)
Gaussian Splashing: Direct Volumetric Rendering Underwater
por: Mualem, Nir, et al.
Publicado: (2024)
por: Mualem, Nir, et al.
Publicado: (2024)
Volumetric Rendering with Baked Quadrature Fields
por: Sharma, Gopal, et al.
Publicado: (2023)
por: Sharma, Gopal, et al.
Publicado: (2023)
Diff3R: Feed-forward 3D Gaussian Splatting with Uncertainty-aware Differentiable Optimization
por: Liu, Yueh-Cheng, et al.
Publicado: (2026)
por: Liu, Yueh-Cheng, et al.
Publicado: (2026)
Voxify3D: Pixel Art Meets Volumetric Rendering
por: Huang, Yi-Chuan, et al.
Publicado: (2025)
por: Huang, Yi-Chuan, et al.
Publicado: (2025)
FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision
por: Kirschstein, Tobias, et al.
Publicado: (2025)
por: Kirschstein, Tobias, et al.
Publicado: (2025)
HairGS: Hair Strand Reconstruction based on 3D Gaussian Splatting
por: Pan, Yimin, et al.
Publicado: (2025)
por: Pan, Yimin, et al.
Publicado: (2025)
BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading
por: Schmidt, Jonathan, et al.
Publicado: (2025)
por: Schmidt, Jonathan, et al.
Publicado: (2025)
PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing
por: Oroz, Antonio, et al.
Publicado: (2025)
por: Oroz, Antonio, et al.
Publicado: (2025)
DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing
por: Ai, Jinxin, et al.
Publicado: (2026)
por: Ai, Jinxin, et al.
Publicado: (2026)
DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars
por: Kirschstein, Tobias, et al.
Publicado: (2023)
por: Kirschstein, Tobias, et al.
Publicado: (2023)
WorldAgents: Can Foundation Image Models be Agents for 3D World Models?
por: Erkoç, Ziya, et al.
Publicado: (2026)
por: Erkoç, Ziya, et al.
Publicado: (2026)
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
por: Mai, Alexander, et al.
Publicado: (2024)
por: Mai, Alexander, et al.
Publicado: (2024)
Render-FM: A Foundation Model for Real-time Photorealistic Volumetric Rendering
por: Gao, Zhongpai, et al.
Publicado: (2025)
por: Gao, Zhongpai, et al.
Publicado: (2025)
WorldExplorer: Towards Generating Fully Navigable 3D Scenes
por: Schneider, Manuel-Andreas, et al.
Publicado: (2025)
por: Schneider, Manuel-Andreas, et al.
Publicado: (2025)
On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints
por: De Smijter, Elias, et al.
Publicado: (2025)
por: De Smijter, Elias, et al.
Publicado: (2025)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
por: Celarek, Adam, et al.
Publicado: (2025)
por: Celarek, Adam, et al.
Publicado: (2025)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
por: Liu, Xinpeng, et al.
Publicado: (2026)
por: Liu, Xinpeng, et al.
Publicado: (2026)
VSRD++: Autolabeling for 3D Object Detection via Instance-Aware Volumetric Silhouette Rendering
por: Liu, Zihua, et al.
Publicado: (2025)
por: Liu, Zihua, et al.
Publicado: (2025)
Zero-shot Inexact CAD Model Alignment from a Single Image
por: Arsomngern, Pattaramanee, et al.
Publicado: (2025)
por: Arsomngern, Pattaramanee, et al.
Publicado: (2025)
VSRD: Instance-Aware Volumetric Silhouette Rendering for Weakly Supervised 3D Object Detection
por: Liu, Zihua, et al.
Publicado: (2024)
por: Liu, Zihua, et al.
Publicado: (2024)
Zero-Shot Detection of AI-Generated Images
por: Cozzolino, Davide, et al.
Publicado: (2024)
por: Cozzolino, Davide, et al.
Publicado: (2024)
Face Anything: 4D Face Reconstruction from Any Image Sequence
por: Kocasari, Umut, et al.
Publicado: (2026)
por: Kocasari, Umut, et al.
Publicado: (2026)
3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
por: Höllein, Lukas, et al.
Publicado: (2024)
por: Höllein, Lukas, et al.
Publicado: (2024)
Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors
por: Ungermann, Paul, et al.
Publicado: (2024)
por: Ungermann, Paul, et al.
Publicado: (2024)
G3DST: Generalizing 3D Style Transfer with Neural Radiance Fields across Scenes and Styles
por: Meric, Adil, et al.
Publicado: (2024)
por: Meric, Adil, et al.
Publicado: (2024)
Coherent 3D Scene Diffusion From a Single RGB Image
por: Dahnert, Manuel, et al.
Publicado: (2024)
por: Dahnert, Manuel, et al.
Publicado: (2024)
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
por: Hong, Yu, et al.
Publicado: (2025)
por: Hong, Yu, et al.
Publicado: (2025)
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
por: Medin, Safa C., et al.
Publicado: (2024)
por: Medin, Safa C., et al.
Publicado: (2024)
Differentiable Point-based Inverse Rendering
por: Chung, Hoon-Gyu, et al.
Publicado: (2023)
por: Chung, Hoon-Gyu, et al.
Publicado: (2023)
Differentiable Rendering with Reparameterized Volume Sampling
por: Morozov, Nikita, et al.
Publicado: (2023)
por: Morozov, Nikita, et al.
Publicado: (2023)
6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
por: Gao, Zhongpai, et al.
Publicado: (2024)
por: Gao, Zhongpai, et al.
Publicado: (2024)
QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization
por: Liu, Yueh-Cheng, et al.
Publicado: (2025)
por: Liu, Yueh-Cheng, et al.
Publicado: (2025)
MeshSplatting: Differentiable Rendering with Opaque Meshes
por: Held, Jan, et al.
Publicado: (2025)
por: Held, Jan, et al.
Publicado: (2025)
Ejemplares similares
-
GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation
por: von Lützow, Nicolas, et al.
Publicado: (2026) -
GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
por: Schmid, Katharina, et al.
Publicado: (2026) -
DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives
por: Meng, Xiaoxu, et al.
Publicado: (2026) -
Prim2Room: Layout-Controllable Room Mesh Generation from Primitives
por: Feng, Chengzeng, et al.
Publicado: (2024) -
DiffBMP: Differentiable Rendering with Bitmap Primitives
por: Hong, Seongmin, et al.
Publicado: (2026)