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Autori principali: Ram, Ashwin, Gu, Yue, Wang, Bowen, Jaikumar, Sneha, Wu, Youqi, Wei, Benjamin Tan Kuan, Xu, Qingyang, Liu, Haiming, Zhao, Shengdong
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2501.16515
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author Ram, Ashwin
Gu, Yue
Wang, Bowen
Jaikumar, Sneha
Wu, Youqi
Wei, Benjamin Tan Kuan
Xu, Qingyang
Liu, Haiming
Zhao, Shengdong
author_facet Ram, Ashwin
Gu, Yue
Wang, Bowen
Jaikumar, Sneha
Wu, Youqi
Wei, Benjamin Tan Kuan
Xu, Qingyang
Liu, Haiming
Zhao, Shengdong
contents Assisted Reality (aR) is a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs). This technology has proven to be effective and energy-efficient to support the user and information interaction for everyday wearable intelligent systems. The aR viewing experience, however, is affected by varying real-world backgrounds, lighting, and user movements, which makes designing for aR challenging. Designers have to test their designs in-situ across multiple real-world settings, which can be time-consuming and labor-intensive. We propose SimulataR, a cost-effective desktop-based approach for rapid aR prototyping using first-person-view context videos blended with design prototypes to simulate an aR experience. A field study involving 12 AR users comparing SimulataR to real OST-HMDs found that SimulataR can approximate the aR experience, particularly for indoors and in low-to-moderate lit outdoor environments. Case studies with two designers who used SimulataR in their design process demonstrates the potential of design-blended videos for rapid aR prototyping.
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publishDate 2025
record_format arxiv
spellingShingle SimulataR: Rapid Assisted Reality Prototyping using Design-Blended Videos
Ram, Ashwin
Gu, Yue
Wang, Bowen
Jaikumar, Sneha
Wu, Youqi
Wei, Benjamin Tan Kuan
Xu, Qingyang
Liu, Haiming
Zhao, Shengdong
Human-Computer Interaction
Assisted Reality (aR) is a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs). This technology has proven to be effective and energy-efficient to support the user and information interaction for everyday wearable intelligent systems. The aR viewing experience, however, is affected by varying real-world backgrounds, lighting, and user movements, which makes designing for aR challenging. Designers have to test their designs in-situ across multiple real-world settings, which can be time-consuming and labor-intensive. We propose SimulataR, a cost-effective desktop-based approach for rapid aR prototyping using first-person-view context videos blended with design prototypes to simulate an aR experience. A field study involving 12 AR users comparing SimulataR to real OST-HMDs found that SimulataR can approximate the aR experience, particularly for indoors and in low-to-moderate lit outdoor environments. Case studies with two designers who used SimulataR in their design process demonstrates the potential of design-blended videos for rapid aR prototyping.
title SimulataR: Rapid Assisted Reality Prototyping using Design-Blended Videos
topic Human-Computer Interaction
url https://arxiv.org/abs/2501.16515