PhysAnimator: Physics-Guided Generative Cartoon Animation

Fuente: arXiv
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Bibliographic Details
Main Authors: Xie, Tianyi, Zhao, Yiwei, Jiang, Ying, Jiang, Chenfanfu
Format: Preprint
Published: 2025
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author Xie, Tianyi
Zhao, Yiwei
Jiang, Ying
Jiang, Chenfanfu
author_facet Xie, Tianyi
Zhao, Yiwei
Jiang, Ying
Jiang, Chenfanfu
contents Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime illustrations. Our method seamlessly integrates physics-based simulations with data-driven generative models to produce dynamic and visually compelling animations. To capture the fluidity and exaggeration characteristic of anime, we perform image-space deformable body simulations on extracted mesh geometries. We enhance artistic control by introducing customizable energy strokes and incorporating rigging point support, enabling the creation of tailored animation effects such as wind interactions. Finally, we extract and warp sketches from the simulation sequence, generating a texture-agnostic representation, and employ a sketch-guided video diffusion model to synthesize high-quality animation frames. The resulting animations exhibit temporal consistency and visual plausibility, demonstrating the effectiveness of our method in creating dynamic anime-style animations. See our project page for more demos: https://xpandora.github.io/PhysAnimator/
format Preprint
id arxiv_https___arxiv_org_abs_2501_16550
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PhysAnimator: Physics-Guided Generative Cartoon Animation
Xie, Tianyi
Zhao, Yiwei
Jiang, Ying
Jiang, Chenfanfu
Graphics
Computer Vision and Pattern Recognition
Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime illustrations. Our method seamlessly integrates physics-based simulations with data-driven generative models to produce dynamic and visually compelling animations. To capture the fluidity and exaggeration characteristic of anime, we perform image-space deformable body simulations on extracted mesh geometries. We enhance artistic control by introducing customizable energy strokes and incorporating rigging point support, enabling the creation of tailored animation effects such as wind interactions. Finally, we extract and warp sketches from the simulation sequence, generating a texture-agnostic representation, and employ a sketch-guided video diffusion model to synthesize high-quality animation frames. The resulting animations exhibit temporal consistency and visual plausibility, demonstrating the effectiveness of our method in creating dynamic anime-style animations. See our project page for more demos: https://xpandora.github.io/PhysAnimator/
title PhysAnimator: Physics-Guided Generative Cartoon Animation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2501.16550