On the Power of Perturbation under Sampling in Solving Extensive-Form Games

Fuente: arXiv
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Auteurs principaux: Masaka, Wataru, Sakamoto, Mitsuki, Abe, Kenshi, Ariu, Kaito, Sandholm, Tuomas, Iwasaki, Atsushi
Format: Preprint
Publié: 2025
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author Masaka, Wataru
Sakamoto, Mitsuki
Abe, Kenshi
Ariu, Kaito
Sandholm, Tuomas
Iwasaki, Atsushi
author_facet Masaka, Wataru
Sakamoto, Mitsuki
Abe, Kenshi
Ariu, Kaito
Sandholm, Tuomas
Iwasaki, Atsushi
contents We investigate how perturbation does and does not improve the Follow-the-Regularized-Leader (FTRL) algorithm in solving imperfect-information extensive-form games under sampling, where payoffs are estimated from sampled trajectories. While optimistic algorithms are effective under full feedback, they often become unstable in the presence of sampling noise. Payoff perturbation offers a promising alternative for stabilizing learning and achieving \textit{last-iterate convergence}. We present a unified framework for \textit{Perturbed FTRL} algorithms and study two variants: PFTRL-KL (standard KL divergence) and PFTRL-RKL (Reverse KL divergence), the latter featuring an estimator with both unbiasedness and conditional zero variance. While PFTRL-KL generally achieves equivalent or better performance across benchmark games, PFTRL-RKL consistently outperforms it in Leduc poker, whose structure is more asymmetric than the other games in a sense. Given the modest advantage of PFTRL-RKL, we design the second experiment to isolate the effect of conditional zero variance, showing that the variance-reduction property of RKL improve last-iterate performance.
format Preprint
id arxiv_https___arxiv_org_abs_2501_16600
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On the Power of Perturbation under Sampling in Solving Extensive-Form Games
Masaka, Wataru
Sakamoto, Mitsuki
Abe, Kenshi
Ariu, Kaito
Sandholm, Tuomas
Iwasaki, Atsushi
Computer Science and Game Theory
Machine Learning
Multiagent Systems
We investigate how perturbation does and does not improve the Follow-the-Regularized-Leader (FTRL) algorithm in solving imperfect-information extensive-form games under sampling, where payoffs are estimated from sampled trajectories. While optimistic algorithms are effective under full feedback, they often become unstable in the presence of sampling noise. Payoff perturbation offers a promising alternative for stabilizing learning and achieving \textit{last-iterate convergence}. We present a unified framework for \textit{Perturbed FTRL} algorithms and study two variants: PFTRL-KL (standard KL divergence) and PFTRL-RKL (Reverse KL divergence), the latter featuring an estimator with both unbiasedness and conditional zero variance. While PFTRL-KL generally achieves equivalent or better performance across benchmark games, PFTRL-RKL consistently outperforms it in Leduc poker, whose structure is more asymmetric than the other games in a sense. Given the modest advantage of PFTRL-RKL, we design the second experiment to isolate the effect of conditional zero variance, showing that the variance-reduction property of RKL improve last-iterate performance.
title On the Power of Perturbation under Sampling in Solving Extensive-Form Games
topic Computer Science and Game Theory
Machine Learning
Multiagent Systems
url https://arxiv.org/abs/2501.16600