The Imitation Game According To Turing

Fuente: arXiv
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Auteurs principaux: Temtsin, Sharon, Proudfoot, Diane, Kaber, David, Bartneck, Christoph
Format: Preprint
Publié: 2025
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author Temtsin, Sharon
Proudfoot, Diane
Kaber, David
Bartneck, Christoph
author_facet Temtsin, Sharon
Proudfoot, Diane
Kaber, David
Bartneck, Christoph
contents The current cycle of hype and anxiety concerning the benefits and risks to human society of Artificial Intelligence is fuelled, not only by the increasing use of generative AI and other AI tools by the general public, but also by claims made on behalf of such technology by popularizers and scientists. In particular, recent studies have claimed that Large Language Models (LLMs) can pass the Turing Test-a goal for AI since the 1950s-and therefore can "think". Large-scale impacts on society have been predicted as a result. Upon detailed examination, however, none of these studies has faithfully applied Turing's original instructions. Consequently, we conducted a rigorous Turing Test with GPT-4-Turbo that adhered closely to Turing's instructions for a three-player imitation game. We followed established scientific standards where Turing's instructions were ambiguous or missing. For example, we performed a Computer-Imitates-Human Game (CIHG) without constraining the time duration and conducted a Man-Imitates-Woman Game (MIWG) as a benchmark. All but one participant correctly identified the LLM, showing that one of today's most advanced LLMs is unable to pass a rigorous Turing Test. We conclude that recent extravagant claims for such models are unsupported, and do not warrant either optimism or concern about the social impact of thinking machines.
format Preprint
id arxiv_https___arxiv_org_abs_2501_17629
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Imitation Game According To Turing
Temtsin, Sharon
Proudfoot, Diane
Kaber, David
Bartneck, Christoph
Human-Computer Interaction
Artificial Intelligence
Computers and Society
The current cycle of hype and anxiety concerning the benefits and risks to human society of Artificial Intelligence is fuelled, not only by the increasing use of generative AI and other AI tools by the general public, but also by claims made on behalf of such technology by popularizers and scientists. In particular, recent studies have claimed that Large Language Models (LLMs) can pass the Turing Test-a goal for AI since the 1950s-and therefore can "think". Large-scale impacts on society have been predicted as a result. Upon detailed examination, however, none of these studies has faithfully applied Turing's original instructions. Consequently, we conducted a rigorous Turing Test with GPT-4-Turbo that adhered closely to Turing's instructions for a three-player imitation game. We followed established scientific standards where Turing's instructions were ambiguous or missing. For example, we performed a Computer-Imitates-Human Game (CIHG) without constraining the time duration and conducted a Man-Imitates-Woman Game (MIWG) as a benchmark. All but one participant correctly identified the LLM, showing that one of today's most advanced LLMs is unable to pass a rigorous Turing Test. We conclude that recent extravagant claims for such models are unsupported, and do not warrant either optimism or concern about the social impact of thinking machines.
title The Imitation Game According To Turing
topic Human-Computer Interaction
Artificial Intelligence
Computers and Society
url https://arxiv.org/abs/2501.17629