Improving Your Model Ranking on Chatbot Arena by Vote Rigging

Fuente: arXiv
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Auteurs principaux: Min, Rui, Pang, Tianyu, Du, Chao, Liu, Qian, Cheng, Minhao, Lin, Min
Format: Preprint
Publié: 2025
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author Min, Rui
Pang, Tianyu
Du, Chao
Liu, Qian
Cheng, Minhao
Lin, Min
author_facet Min, Rui
Pang, Tianyu
Du, Chao
Liu, Qian
Cheng, Minhao
Lin, Min
contents Chatbot Arena is a popular platform for evaluating LLMs by pairwise battles, where users vote for their preferred response from two randomly sampled anonymous models. While Chatbot Arena is widely regarded as a reliable LLM ranking leaderboard, we show that crowdsourced voting can be rigged to improve (or decrease) the ranking of a target model $m_{t}$. We first introduce a straightforward target-only rigging strategy that focuses on new battles involving $m_{t}$, identifying it via watermarking or a binary classifier, and exclusively voting for $m_{t}$ wins. However, this strategy is practically inefficient because there are over $190$ models on Chatbot Arena and on average only about $1\%$ of new battles will involve $m_{t}$. To overcome this, we propose omnipresent rigging strategies, exploiting the Elo rating mechanism of Chatbot Arena that any new vote on a battle can influence the ranking of the target model $m_{t}$, even if $m_{t}$ is not directly involved in the battle. We conduct experiments on around $1.7$ million historical votes from the Chatbot Arena Notebook, showing that omnipresent rigging strategies can improve model rankings by rigging only hundreds of new votes. While we have evaluated several defense mechanisms, our findings highlight the importance of continued efforts to prevent vote rigging. Our code is available at https://github.com/sail-sg/Rigging-ChatbotArena.
format Preprint
id arxiv_https___arxiv_org_abs_2501_17858
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Improving Your Model Ranking on Chatbot Arena by Vote Rigging
Min, Rui
Pang, Tianyu
Du, Chao
Liu, Qian
Cheng, Minhao
Lin, Min
Computation and Language
Artificial Intelligence
Cryptography and Security
Machine Learning
Chatbot Arena is a popular platform for evaluating LLMs by pairwise battles, where users vote for their preferred response from two randomly sampled anonymous models. While Chatbot Arena is widely regarded as a reliable LLM ranking leaderboard, we show that crowdsourced voting can be rigged to improve (or decrease) the ranking of a target model $m_{t}$. We first introduce a straightforward target-only rigging strategy that focuses on new battles involving $m_{t}$, identifying it via watermarking or a binary classifier, and exclusively voting for $m_{t}$ wins. However, this strategy is practically inefficient because there are over $190$ models on Chatbot Arena and on average only about $1\%$ of new battles will involve $m_{t}$. To overcome this, we propose omnipresent rigging strategies, exploiting the Elo rating mechanism of Chatbot Arena that any new vote on a battle can influence the ranking of the target model $m_{t}$, even if $m_{t}$ is not directly involved in the battle. We conduct experiments on around $1.7$ million historical votes from the Chatbot Arena Notebook, showing that omnipresent rigging strategies can improve model rankings by rigging only hundreds of new votes. While we have evaluated several defense mechanisms, our findings highlight the importance of continued efforts to prevent vote rigging. Our code is available at https://github.com/sail-sg/Rigging-ChatbotArena.
title Improving Your Model Ranking on Chatbot Arena by Vote Rigging
topic Computation and Language
Artificial Intelligence
Cryptography and Security
Machine Learning
url https://arxiv.org/abs/2501.17858