Heterogeneous Multi-Player Multi-Armed Bandits Robust To Adversarial Attacks

Fuente: arXiv
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Autori principali: Magesh, Akshayaa, Veeravalli, Venugopal V.
Natura: Preprint
Pubblicazione: 2025
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author Magesh, Akshayaa
Veeravalli, Venugopal V.
author_facet Magesh, Akshayaa
Veeravalli, Venugopal V.
contents We consider a multi-player multi-armed bandit setting in the presence of adversaries that attempt to negatively affect the rewards received by the players in the system. The reward distributions for any given arm are heterogeneous across the players. In the event of a collision (more than one player choosing the same arm), all the colliding users receive zero rewards. The adversaries use collisions to affect the rewards received by the players, i.e., if an adversary attacks an arm, any player choosing that arm will receive zero reward. At any time step, the adversaries may attack more than one arm. It is assumed that the players in the system do not deviate from a pre-determined policy used by all the players, and that the probability that none of the arms face adversarial attacks is strictly positive at every time step. In order to combat the adversarial attacks, the players are allowed to communicate using a single bit for $O(\log T)$ time units, where $T$ is the time horizon, and each player can only observe their own actions and rewards at all time steps. We propose a {policy that is used by all the players, which} achieves near order optimal regret of order $O(\log^{1+δ}T + W)$, where $W$ is total number of time units for which there was an adversarial attack on at least one arm.
format Preprint
id arxiv_https___arxiv_org_abs_2501_17882
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Heterogeneous Multi-Player Multi-Armed Bandits Robust To Adversarial Attacks
Magesh, Akshayaa
Veeravalli, Venugopal V.
Machine Learning
We consider a multi-player multi-armed bandit setting in the presence of adversaries that attempt to negatively affect the rewards received by the players in the system. The reward distributions for any given arm are heterogeneous across the players. In the event of a collision (more than one player choosing the same arm), all the colliding users receive zero rewards. The adversaries use collisions to affect the rewards received by the players, i.e., if an adversary attacks an arm, any player choosing that arm will receive zero reward. At any time step, the adversaries may attack more than one arm. It is assumed that the players in the system do not deviate from a pre-determined policy used by all the players, and that the probability that none of the arms face adversarial attacks is strictly positive at every time step. In order to combat the adversarial attacks, the players are allowed to communicate using a single bit for $O(\log T)$ time units, where $T$ is the time horizon, and each player can only observe their own actions and rewards at all time steps. We propose a {policy that is used by all the players, which} achieves near order optimal regret of order $O(\log^{1+δ}T + W)$, where $W$ is total number of time units for which there was an adversarial attack on at least one arm.
title Heterogeneous Multi-Player Multi-Armed Bandits Robust To Adversarial Attacks
topic Machine Learning
url https://arxiv.org/abs/2501.17882