ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer

Fuente: arXiv
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Auteurs principaux: Kaltheuner, Julian, Stotko, Patrick, Klein, Reinhard
Format: Preprint
Publié: 2025
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author Kaltheuner, Julian
Stotko, Patrick
Klein, Reinhard
author_facet Kaltheuner, Julian
Stotko, Patrick
Klein, Reinhard
contents Reconstructing an object's shape and appearance in terms of a mesh textured by a spatially-varying bidirectional reflectance distribution function (SVBRDF) from a limited set of images captured under collocated light is an ill-posed problem. Previous state-of-the-art approaches either aim to reconstruct the appearance directly on the geometry or additionally use texture normals as part of the appearance features. However, this requires detailed but inefficiently large meshes, that would have to be simplified in a post-processing step, or suffers from well-known limitations of normal maps such as missing shadows or incorrect silhouettes. Another limiting factor is the fixed and typically low resolution of the texture estimation resulting in loss of important surface details. To overcome these problems, we present ROSA, an inverse rendering method that directly optimizes mesh geometry with spatially adaptive mesh resolution solely based on the image data. In particular, we refine the mesh and locally condition the surface smoothness based on the estimated normal texture and mesh curvature. In addition, we enable the reconstruction of fine appearance details in high-resolution textures through a pioneering tile-based method that operates on a single pre-trained decoder network but is not limited by the network output resolution.
format Preprint
id arxiv_https___arxiv_org_abs_2501_18595
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer
Kaltheuner, Julian
Stotko, Patrick
Klein, Reinhard
Computer Vision and Pattern Recognition
Reconstructing an object's shape and appearance in terms of a mesh textured by a spatially-varying bidirectional reflectance distribution function (SVBRDF) from a limited set of images captured under collocated light is an ill-posed problem. Previous state-of-the-art approaches either aim to reconstruct the appearance directly on the geometry or additionally use texture normals as part of the appearance features. However, this requires detailed but inefficiently large meshes, that would have to be simplified in a post-processing step, or suffers from well-known limitations of normal maps such as missing shadows or incorrect silhouettes. Another limiting factor is the fixed and typically low resolution of the texture estimation resulting in loss of important surface details. To overcome these problems, we present ROSA, an inverse rendering method that directly optimizes mesh geometry with spatially adaptive mesh resolution solely based on the image data. In particular, we refine the mesh and locally condition the surface smoothness based on the estimated normal texture and mesh curvature. In addition, we enable the reconstruction of fine appearance details in high-resolution textures through a pioneering tile-based method that operates on a single pre-trained decoder network but is not limited by the network output resolution.
title ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2501.18595