Strong and Controllable 3D Motion Generation

Fuente: arXiv
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Main Author: Gang, Canxuan
Format: Preprint
Published: 2025
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author Gang, Canxuan
author_facet Gang, Canxuan
contents Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative models or autoregressive models for text-to-motion generation. However, they face two significant challenges: (1) The generation process is time-consuming, posing a major obstacle for real-time applications such as gaming, robot manipulation, and other online settings. (2) These methods typically learn a relative motion representation guided by text, making it difficult to generate motion sequences with precise joint-level control. These challenges significantly hinder progress and limit the real-world application of human motion generation techniques. To address this gap, we propose a simple yet effective architecture consisting of two key components. Firstly, we aim to improve hardware efficiency and computational complexity in transformer-based diffusion models for human motion generation. By customizing flash linear attention, we can optimize these models specifically for generating human motion efficiently. Furthermore, we will customize the consistency model in the motion latent space to further accelerate motion generation. Secondly, we introduce Motion ControlNet, which enables more precise joint-level control of human motion compared to previous text-to-motion generation methods. These contributions represent a significant advancement for text-to-motion generation, bringing it closer to real-world applications.
format Preprint
id arxiv_https___arxiv_org_abs_2501_18726
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Strong and Controllable 3D Motion Generation
Gang, Canxuan
Computer Vision and Pattern Recognition
Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative models or autoregressive models for text-to-motion generation. However, they face two significant challenges: (1) The generation process is time-consuming, posing a major obstacle for real-time applications such as gaming, robot manipulation, and other online settings. (2) These methods typically learn a relative motion representation guided by text, making it difficult to generate motion sequences with precise joint-level control. These challenges significantly hinder progress and limit the real-world application of human motion generation techniques. To address this gap, we propose a simple yet effective architecture consisting of two key components. Firstly, we aim to improve hardware efficiency and computational complexity in transformer-based diffusion models for human motion generation. By customizing flash linear attention, we can optimize these models specifically for generating human motion efficiently. Furthermore, we will customize the consistency model in the motion latent space to further accelerate motion generation. Secondly, we introduce Motion ControlNet, which enables more precise joint-level control of human motion compared to previous text-to-motion generation methods. These contributions represent a significant advancement for text-to-motion generation, bringing it closer to real-world applications.
title Strong and Controllable 3D Motion Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2501.18726