RaySplats: Ray Tracing based Gaussian Splatting

Fuente: arXiv
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Hauptverfasser: Byrski, Krzysztof, Mazur, Marcin, Tabor, Jacek, Dziarmaga, Tadeusz, Kądziołka, Marcin, Baran, Dawid, Spurek, Przemysław
Format: Preprint
Veröffentlicht: 2025
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author Byrski, Krzysztof
Mazur, Marcin
Tabor, Jacek
Dziarmaga, Tadeusz
Kądziołka, Marcin
Baran, Dawid
Spurek, Przemysław
author_facet Byrski, Krzysztof
Mazur, Marcin
Tabor, Jacek
Dziarmaga, Tadeusz
Kądziołka, Marcin
Baran, Dawid
Spurek, Przemysław
contents 3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper introduces RaySplats, a model that employs ray-tracing based Gaussian Splatting. Rather than utilizing the projection of Gaussians, our method employs a ray-tracing mechanism, operating directly on Gaussian primitives represented by confidence ellipses with RGB colors. In practice, we compute the intersection between ellipses and rays to construct ray-tracing algorithms, facilitating the incorporation of meshes with Gaussian Splatting models and the addition of lights, shadows, and other related effects.
format Preprint
id arxiv_https___arxiv_org_abs_2501_19196
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RaySplats: Ray Tracing based Gaussian Splatting
Byrski, Krzysztof
Mazur, Marcin
Tabor, Jacek
Dziarmaga, Tadeusz
Kądziołka, Marcin
Baran, Dawid
Spurek, Przemysław
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper introduces RaySplats, a model that employs ray-tracing based Gaussian Splatting. Rather than utilizing the projection of Gaussians, our method employs a ray-tracing mechanism, operating directly on Gaussian primitives represented by confidence ellipses with RGB colors. In practice, we compute the intersection between ellipses and rays to construct ray-tracing algorithms, facilitating the incorporation of meshes with Gaussian Splatting models and the addition of lights, shadows, and other related effects.
title RaySplats: Ray Tracing based Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2501.19196