Saved in:
Bibliographic Details
Main Authors: Chari, Anirudh, Reddy, Suraj, Tiwari, Aditya, Lian, Richard, Zhou, Brian
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2501.19318
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913871627812864
author Chari, Anirudh
Reddy, Suraj
Tiwari, Aditya
Lian, Richard
Zhou, Brian
author_facet Chari, Anirudh
Reddy, Suraj
Tiwari, Aditya
Lian, Richard
Zhou, Brian
contents While large language models (LLMs) have shown promising capabilities as zero-shot planners for embodied agents, their inability to learn from experience and build persistent mental models limits their robustness in complex open-world environments like Minecraft. We introduce MINDSTORES, an experience-augmented planning framework that enables embodied agents to build and leverage mental models through natural interaction with their environment. Drawing inspiration from how humans construct and refine cognitive mental models, our approach extends existing zero-shot LLM planning by maintaining a database of past experiences that informs future planning iterations. The key innovation is representing accumulated experiences as natural language embeddings of (state, task, plan, outcome) tuples, which can then be efficiently retrieved and reasoned over by an LLM planner to generate insights and guide plan refinement for novel states and tasks. Through extensive experiments in the MineDojo environment, a simulation environment for agents in Minecraft that provides low-level controls for Minecraft, we find that MINDSTORES learns and applies its knowledge significantly better than existing memory-based LLM planners while maintaining the flexibility and generalization benefits of zero-shot approaches, representing an important step toward more capable embodied AI systems that can learn continuously through natural experience.
format Preprint
id arxiv_https___arxiv_org_abs_2501_19318
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systems
Chari, Anirudh
Reddy, Suraj
Tiwari, Aditya
Lian, Richard
Zhou, Brian
Artificial Intelligence
While large language models (LLMs) have shown promising capabilities as zero-shot planners for embodied agents, their inability to learn from experience and build persistent mental models limits their robustness in complex open-world environments like Minecraft. We introduce MINDSTORES, an experience-augmented planning framework that enables embodied agents to build and leverage mental models through natural interaction with their environment. Drawing inspiration from how humans construct and refine cognitive mental models, our approach extends existing zero-shot LLM planning by maintaining a database of past experiences that informs future planning iterations. The key innovation is representing accumulated experiences as natural language embeddings of (state, task, plan, outcome) tuples, which can then be efficiently retrieved and reasoned over by an LLM planner to generate insights and guide plan refinement for novel states and tasks. Through extensive experiments in the MineDojo environment, a simulation environment for agents in Minecraft that provides low-level controls for Minecraft, we find that MINDSTORES learns and applies its knowledge significantly better than existing memory-based LLM planners while maintaining the flexibility and generalization benefits of zero-shot approaches, representing an important step toward more capable embodied AI systems that can learn continuously through natural experience.
title MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systems
topic Artificial Intelligence
url https://arxiv.org/abs/2501.19318