Shape from Semantics: 3D Shape Generation from Multi-View Semantics

Fuente: arXiv
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Main Authors: Li, Liangchen, Wang, Caoliwen, Zhou, Yuqi, Deng, Bailin, Zhang, Juyong
Format: Preprint
Published: 2025
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author Li, Liangchen
Wang, Caoliwen
Zhou, Yuqi
Deng, Bailin
Zhang, Juyong
author_facet Li, Liangchen
Wang, Caoliwen
Zhou, Yuqi
Deng, Bailin
Zhang, Juyong
contents Existing 3D reconstruction methods utilize guidances such as 2D images, 3D point clouds, shape contours and single semantics to recover the 3D surface, which limits the creative exploration of 3D modeling. In this paper, we propose a novel 3D modeling task called ``Shape from Semantics'', which aims to create 3D models whose geometry and appearance are consistent with the given text semantics when viewed from different views. The reconstructed 3D models incorporate more than one semantic elements and are easy for observers to distinguish. We adopt generative models as priors and disentangle the connection between geometry and appearance to solve this challenging problem. Specifically, we propose Local Geometry-Aware Distillation (LGAD), a strategy that employs multi-view normal-depth diffusion priors to complete partial geometries, ensuring realistic shape generation. We also integrate view-adaptive guidance scales to enable smooth semantic transitions across views. For appearance modeling, we adopt physically based rendering to generate high-quality material properties, which are subsequently baked into fabricable meshes. Extensive experimental results demonstrate that our method can generate meshes with well-structured, intricately detailed geometries, coherent textures, and smooth transitions, resulting in visually appealing 3D shape designs. Project page: https://shapefromsemantics.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2502_00360
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Shape from Semantics: 3D Shape Generation from Multi-View Semantics
Li, Liangchen
Wang, Caoliwen
Zhou, Yuqi
Deng, Bailin
Zhang, Juyong
Computer Vision and Pattern Recognition
Graphics
Existing 3D reconstruction methods utilize guidances such as 2D images, 3D point clouds, shape contours and single semantics to recover the 3D surface, which limits the creative exploration of 3D modeling. In this paper, we propose a novel 3D modeling task called ``Shape from Semantics'', which aims to create 3D models whose geometry and appearance are consistent with the given text semantics when viewed from different views. The reconstructed 3D models incorporate more than one semantic elements and are easy for observers to distinguish. We adopt generative models as priors and disentangle the connection between geometry and appearance to solve this challenging problem. Specifically, we propose Local Geometry-Aware Distillation (LGAD), a strategy that employs multi-view normal-depth diffusion priors to complete partial geometries, ensuring realistic shape generation. We also integrate view-adaptive guidance scales to enable smooth semantic transitions across views. For appearance modeling, we adopt physically based rendering to generate high-quality material properties, which are subsequently baked into fabricable meshes. Extensive experimental results demonstrate that our method can generate meshes with well-structured, intricately detailed geometries, coherent textures, and smooth transitions, resulting in visually appealing 3D shape designs. Project page: https://shapefromsemantics.github.io
title Shape from Semantics: 3D Shape Generation from Multi-View Semantics
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2502.00360