Solving Football by Exploiting Equilibrium Structure of 2p0s Differential Games with One-Sided Information

Fuente: arXiv
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Autores principales: Ghimire, Mukesh, Zhang, Lei, Xu, Zhe, Ren, Yi
Formato: Preprint
Publicado: 2025
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author Ghimire, Mukesh
Zhang, Lei
Xu, Zhe
Ren, Yi
author_facet Ghimire, Mukesh
Zhang, Lei
Xu, Zhe
Ren, Yi
contents For a two-player imperfect-information extensive-form game (IIEFG) with $K$ time steps and a player action space of size $U$, the game tree complexity is $U^{2K}$, causing existing IIEFG solvers to struggle with large or infinite $(U,K)$, e.g., differential games with continuous action spaces. To partially address this scalability challenge, we focus on an important class of 2p0s games where the informed player (P1) knows the payoff while the uninformed player (P2) only has a belief over the set of $I$ possible payoffs. Such games encompass a wide range of scenarios in sports, defense, cybersecurity, and finance. We prove that under mild conditions, P1's (resp. P2's) equilibrium strategy at any infostate concentrates on at most $I$ (resp. $I+1$) action prototypes. When $I\ll U$, this equilibrium structure causes the game tree complexity to collapse to $I^K$ for P1 when P2 plays best responses, and $(I+1)^K$ for P2 in a dual game where P1 plays best responses. We then show that exploiting this structure in model-free multiagent reinforcement learning and model predictive control leads to significant improvements in learning accuracy and efficiency from SOTA IIEFG solvers. Our demonstration solves a 22-player football game with continuous action spaces and $K=10$ time steps, where the offense team needs to strategically conceal their play until a critical moment in order to exploit information advantage. Code is available at https://github.com/ghimiremukesh/cams/tree/iclr
format Preprint
id arxiv_https___arxiv_org_abs_2502_00560
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Solving Football by Exploiting Equilibrium Structure of 2p0s Differential Games with One-Sided Information
Ghimire, Mukesh
Zhang, Lei
Xu, Zhe
Ren, Yi
Computer Science and Game Theory
For a two-player imperfect-information extensive-form game (IIEFG) with $K$ time steps and a player action space of size $U$, the game tree complexity is $U^{2K}$, causing existing IIEFG solvers to struggle with large or infinite $(U,K)$, e.g., differential games with continuous action spaces. To partially address this scalability challenge, we focus on an important class of 2p0s games where the informed player (P1) knows the payoff while the uninformed player (P2) only has a belief over the set of $I$ possible payoffs. Such games encompass a wide range of scenarios in sports, defense, cybersecurity, and finance. We prove that under mild conditions, P1's (resp. P2's) equilibrium strategy at any infostate concentrates on at most $I$ (resp. $I+1$) action prototypes. When $I\ll U$, this equilibrium structure causes the game tree complexity to collapse to $I^K$ for P1 when P2 plays best responses, and $(I+1)^K$ for P2 in a dual game where P1 plays best responses. We then show that exploiting this structure in model-free multiagent reinforcement learning and model predictive control leads to significant improvements in learning accuracy and efficiency from SOTA IIEFG solvers. Our demonstration solves a 22-player football game with continuous action spaces and $K=10$ time steps, where the offense team needs to strategically conceal their play until a critical moment in order to exploit information advantage. Code is available at https://github.com/ghimiremukesh/cams/tree/iclr
title Solving Football by Exploiting Equilibrium Structure of 2p0s Differential Games with One-Sided Information
topic Computer Science and Game Theory
url https://arxiv.org/abs/2502.00560