RPGBENCH: Evaluating Large Language Models as Role-Playing Game Engines

Fuente: arXiv
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Main Authors: Yu, Pengfei, Shen, Dongming, Meng, Silin, Lee, Jaewon, Yin, Weisu, Cui, Andrea Yaoyun, Xu, Zhenlin, Zhu, Yi, Shi, Xingjian, Li, Mu, Smola, Alex
Format: Preprint
Published: 2025
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author Yu, Pengfei
Shen, Dongming
Meng, Silin
Lee, Jaewon
Yin, Weisu
Cui, Andrea Yaoyun
Xu, Zhenlin
Zhu, Yi
Shi, Xingjian
Li, Mu
Smola, Alex
author_facet Yu, Pengfei
Shen, Dongming
Meng, Silin
Lee, Jaewon
Yin, Weisu
Cui, Andrea Yaoyun
Xu, Zhenlin
Zhu, Yi
Shi, Xingjian
Li, Mu
Smola, Alex
contents We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must craft a valid and playable RPG world using a structured event-state representation, ensuring logical coherence and proper termination conditions. In GS, the LLM simulates interactive gameplay across multiple rounds while consistently updating states and enforcing game rules. To comprehensively assess performance, RPGBench integrates objective and subjective evaluation methodologies. Objective measures verify adherence to event mechanics and check variable updates without requiring human intervention. Subjective measures, such as content interestingness, action quality, and role-playing capability, are evaluated via an LLM-as-a-judge framework, where a strong LLM grades each candidate's outputs. Empirical results demonstrate that state-of-the-art LLMs can produce engaging stories but often struggle to implement consistent, verifiable game mechanics, particularly in long or complex scenarios. By combining structured, rule-based assessments with LLM-based judgments, RPGBench provides a new standard for evaluating how well LLMs can balance creativity, coherence, and complexity in text-based RPGs, opening avenues for more immersive and controllable interactive storytelling.
format Preprint
id arxiv_https___arxiv_org_abs_2502_00595
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RPGBENCH: Evaluating Large Language Models as Role-Playing Game Engines
Yu, Pengfei
Shen, Dongming
Meng, Silin
Lee, Jaewon
Yin, Weisu
Cui, Andrea Yaoyun
Xu, Zhenlin
Zhu, Yi
Shi, Xingjian
Li, Mu
Smola, Alex
Computation and Language
Artificial Intelligence
We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must craft a valid and playable RPG world using a structured event-state representation, ensuring logical coherence and proper termination conditions. In GS, the LLM simulates interactive gameplay across multiple rounds while consistently updating states and enforcing game rules. To comprehensively assess performance, RPGBench integrates objective and subjective evaluation methodologies. Objective measures verify adherence to event mechanics and check variable updates without requiring human intervention. Subjective measures, such as content interestingness, action quality, and role-playing capability, are evaluated via an LLM-as-a-judge framework, where a strong LLM grades each candidate's outputs. Empirical results demonstrate that state-of-the-art LLMs can produce engaging stories but often struggle to implement consistent, verifiable game mechanics, particularly in long or complex scenarios. By combining structured, rule-based assessments with LLM-based judgments, RPGBench provides a new standard for evaluating how well LLMs can balance creativity, coherence, and complexity in text-based RPGs, opening avenues for more immersive and controllable interactive storytelling.
title RPGBENCH: Evaluating Large Language Models as Role-Playing Game Engines
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2502.00595