An Event-Based Perception Pipeline for a Table Tennis Robot

Fuente: arXiv
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Main Authors: Ziegler, Andreas, Gossard, Thomas, Glover, Arren, Zell, Andreas
Format: Preprint
Published: 2025
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author Ziegler, Andreas
Gossard, Thomas
Glover, Arren
Zell, Andreas
author_facet Ziegler, Andreas
Gossard, Thomas
Glover, Arren
Zell, Andreas
contents Table tennis robots gained traction over the last years and have become a popular research challenge for control and perception algorithms. Fast and accurate ball detection is crucial for enabling a robotic arm to rally the ball back successfully. So far, most table tennis robots use conventional, frame-based cameras for the perception pipeline. However, frame-based cameras suffer from motion blur if the frame rate is not high enough for fast-moving objects. Event-based cameras, on the other hand, do not have this drawback since pixels report changes in intensity asynchronously and independently, leading to an event stream with a temporal resolution on the order of us. To the best of our knowledge, we present the first real-time perception pipeline for a table tennis robot that uses only event-based cameras. We show that compared to a frame-based pipeline, event-based perception pipelines have an update rate which is an order of magnitude higher. This is beneficial for the estimation and prediction of the ball's position, velocity, and spin, resulting in lower mean errors and uncertainties. These improvements are an advantage for the robot control, which has to be fast, given the short time a table tennis ball is flying until the robot has to hit back.
format Preprint
id arxiv_https___arxiv_org_abs_2502_00749
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle An Event-Based Perception Pipeline for a Table Tennis Robot
Ziegler, Andreas
Gossard, Thomas
Glover, Arren
Zell, Andreas
Robotics
Computer Vision and Pattern Recognition
Table tennis robots gained traction over the last years and have become a popular research challenge for control and perception algorithms. Fast and accurate ball detection is crucial for enabling a robotic arm to rally the ball back successfully. So far, most table tennis robots use conventional, frame-based cameras for the perception pipeline. However, frame-based cameras suffer from motion blur if the frame rate is not high enough for fast-moving objects. Event-based cameras, on the other hand, do not have this drawback since pixels report changes in intensity asynchronously and independently, leading to an event stream with a temporal resolution on the order of us. To the best of our knowledge, we present the first real-time perception pipeline for a table tennis robot that uses only event-based cameras. We show that compared to a frame-based pipeline, event-based perception pipelines have an update rate which is an order of magnitude higher. This is beneficial for the estimation and prediction of the ball's position, velocity, and spin, resulting in lower mean errors and uncertainties. These improvements are an advantage for the robot control, which has to be fast, given the short time a table tennis ball is flying until the robot has to hit back.
title An Event-Based Perception Pipeline for a Table Tennis Robot
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.00749