Exploring Spatial Hybrid User Interface for Visual Sensemaking
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arXiv
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| Autores principales: | , , , , , , |
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| Formato: | Preprint |
| Publicado: |
2025
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| Materias: | |
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| _version_ | 1866916594805899264 |
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| author | Tong, Wai Li, Haobo Xia, Meng Kam-Kwai, Wong Pong, Ting-Chuen Qu, Huamin Yang, Yalong |
| author_facet | Tong, Wai Li, Haobo Xia, Meng Kam-Kwai, Wong Pong, Ting-Chuen Qu, Huamin Yang, Yalong |
| contents | We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization (e.g., large display space and spatial navigation), it can also present challenges such as imprecise interactions and user fatigue. At the same time, a PC offers precise and familiar interactions but has limited display space and interaction modality. Therefore, we iteratively designed a spatial hybrid system (PC+VR) to complement these two environments by enabling seamless switching between PC and VR environments. To evaluate the system's effectiveness and user experience, we compared it to using a single computing environment (i.e., PC-only and VR-only). Our study results (N=18) showed that spatial PC+VR could combine the benefits of both devices to outperform user preference for VR-only without a negative impact on performance from device switching overhead. Finally, we discussed future design implications. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2502_00853 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Exploring Spatial Hybrid User Interface for Visual Sensemaking Tong, Wai Li, Haobo Xia, Meng Kam-Kwai, Wong Pong, Ting-Chuen Qu, Huamin Yang, Yalong Human-Computer Interaction We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization (e.g., large display space and spatial navigation), it can also present challenges such as imprecise interactions and user fatigue. At the same time, a PC offers precise and familiar interactions but has limited display space and interaction modality. Therefore, we iteratively designed a spatial hybrid system (PC+VR) to complement these two environments by enabling seamless switching between PC and VR environments. To evaluate the system's effectiveness and user experience, we compared it to using a single computing environment (i.e., PC-only and VR-only). Our study results (N=18) showed that spatial PC+VR could combine the benefits of both devices to outperform user preference for VR-only without a negative impact on performance from device switching overhead. Finally, we discussed future design implications. |
| title | Exploring Spatial Hybrid User Interface for Visual Sensemaking |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2502.00853 |