Exploring Spatial Hybrid User Interface for Visual Sensemaking

Fuente: arXiv
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Autores principales: Tong, Wai, Li, Haobo, Xia, Meng, Kam-Kwai, Wong, Pong, Ting-Chuen, Qu, Huamin, Yang, Yalong
Formato: Preprint
Publicado: 2025
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author Tong, Wai
Li, Haobo
Xia, Meng
Kam-Kwai, Wong
Pong, Ting-Chuen
Qu, Huamin
Yang, Yalong
author_facet Tong, Wai
Li, Haobo
Xia, Meng
Kam-Kwai, Wong
Pong, Ting-Chuen
Qu, Huamin
Yang, Yalong
contents We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization (e.g., large display space and spatial navigation), it can also present challenges such as imprecise interactions and user fatigue. At the same time, a PC offers precise and familiar interactions but has limited display space and interaction modality. Therefore, we iteratively designed a spatial hybrid system (PC+VR) to complement these two environments by enabling seamless switching between PC and VR environments. To evaluate the system's effectiveness and user experience, we compared it to using a single computing environment (i.e., PC-only and VR-only). Our study results (N=18) showed that spatial PC+VR could combine the benefits of both devices to outperform user preference for VR-only without a negative impact on performance from device switching overhead. Finally, we discussed future design implications.
format Preprint
id arxiv_https___arxiv_org_abs_2502_00853
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Exploring Spatial Hybrid User Interface for Visual Sensemaking
Tong, Wai
Li, Haobo
Xia, Meng
Kam-Kwai, Wong
Pong, Ting-Chuen
Qu, Huamin
Yang, Yalong
Human-Computer Interaction
We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization (e.g., large display space and spatial navigation), it can also present challenges such as imprecise interactions and user fatigue. At the same time, a PC offers precise and familiar interactions but has limited display space and interaction modality. Therefore, we iteratively designed a spatial hybrid system (PC+VR) to complement these two environments by enabling seamless switching between PC and VR environments. To evaluate the system's effectiveness and user experience, we compared it to using a single computing environment (i.e., PC-only and VR-only). Our study results (N=18) showed that spatial PC+VR could combine the benefits of both devices to outperform user preference for VR-only without a negative impact on performance from device switching overhead. Finally, we discussed future design implications.
title Exploring Spatial Hybrid User Interface for Visual Sensemaking
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.00853