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Hauptverfasser: Giovannelli, Alexander, Murphy, Fionn, Davis, Trey, Lee, Chaerin, Abulikemu, Rehema, Gallagher, Matthew, Sharma, Sahil, Lisle, Lee, Bowman, Doug
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2502.00888
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author Giovannelli, Alexander
Murphy, Fionn
Davis, Trey
Lee, Chaerin
Abulikemu, Rehema
Gallagher, Matthew
Sharma, Sahil
Lisle, Lee
Bowman, Doug
author_facet Giovannelli, Alexander
Murphy, Fionn
Davis, Trey
Lee, Chaerin
Abulikemu, Rehema
Gallagher, Matthew
Sharma, Sahil
Lisle, Lee
Bowman, Doug
contents This paper presents our solution to the 2025 3DUI Contest challenge. We aimed to develop a collaborative, immersive experience that raises awareness about trash pollution in natural landscapes while enhancing traditional interaction techniques in virtual environments. To achieve these objectives, we created an engaging multiplayer game where one user collects harmful pollutants while the other user provides medication to impacted wildlife using enhancements to traditional interaction techniques: HOMER and Fishing Reel. We enhanced HOMER to use a cone volume to reduce the precise aiming required by a selection raycast to provide a more efficient means to collect pollutants at large distances, coined as FLOW-MATCH. To improve the animal feed distribution to wildlife far away from the user with Fishing Reel, we created RAWR-XD, an asymmetric bi-manual technique to more conveniently adjust the reeling speed using the non-selecting wrist rotation of the user.
format Preprint
id arxiv_https___arxiv_org_abs_2502_00888
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction Techniques
Giovannelli, Alexander
Murphy, Fionn
Davis, Trey
Lee, Chaerin
Abulikemu, Rehema
Gallagher, Matthew
Sharma, Sahil
Lisle, Lee
Bowman, Doug
Human-Computer Interaction
This paper presents our solution to the 2025 3DUI Contest challenge. We aimed to develop a collaborative, immersive experience that raises awareness about trash pollution in natural landscapes while enhancing traditional interaction techniques in virtual environments. To achieve these objectives, we created an engaging multiplayer game where one user collects harmful pollutants while the other user provides medication to impacted wildlife using enhancements to traditional interaction techniques: HOMER and Fishing Reel. We enhanced HOMER to use a cone volume to reduce the precise aiming required by a selection raycast to provide a more efficient means to collect pollutants at large distances, coined as FLOW-MATCH. To improve the animal feed distribution to wildlife far away from the user with Fishing Reel, we created RAWR-XD, an asymmetric bi-manual technique to more conveniently adjust the reeling speed using the non-selecting wrist rotation of the user.
title Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction Techniques
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.00888