Language-to-Space Programming for Training-Free 3D Visual Grounding
Fuente:
arXiv
Saved in:
| Main Authors: | Mi, Boyu, Wang, Hanqing, Wang, Tai, Chen, Yilun, Pang, Jiangmiao |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding
by: Xu, Runsen, et al.
Published: (2024)
by: Xu, Runsen, et al.
Published: (2024)
Grounded 3D-LLM with Referent Tokens
by: Chen, Yilun, et al.
Published: (2024)
by: Chen, Yilun, et al.
Published: (2024)
ChangingGrounding: 3D Visual Grounding in Changing Scenes
by: Hu, Miao, et al.
Published: (2025)
by: Hu, Miao, et al.
Published: (2025)
RoboGround: Robotic Manipulation with Grounded Vision-Language Priors
by: Huang, Haifeng, et al.
Published: (2025)
by: Huang, Haifeng, et al.
Published: (2025)
Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities
by: Wang, Liuyi, et al.
Published: (2025)
by: Wang, Liuyi, et al.
Published: (2025)
Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM
by: Huang, Haifeng, et al.
Published: (2026)
by: Huang, Haifeng, et al.
Published: (2026)
InstructVLA: Vision-Language-Action Instruction Tuning from Understanding to Manipulation
by: Yang, Shuai, et al.
Published: (2025)
by: Yang, Shuai, et al.
Published: (2025)
PointLLM: Empowering Large Language Models to Understand Point Clouds
by: Xu, Runsen, et al.
Published: (2023)
by: Xu, Runsen, et al.
Published: (2023)
Towards Latency-Aware 3D Streaming Perception for Autonomous Driving
by: Peng, Jiaqi, et al.
Published: (2025)
by: Peng, Jiaqi, et al.
Published: (2025)
LoGoPlanner: Localization Grounded Navigation Policy with Metric-aware Visual Geometry
by: Peng, Jiaqi, et al.
Published: (2025)
by: Peng, Jiaqi, et al.
Published: (2025)
LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness
by: Zhu, Chenming, et al.
Published: (2024)
by: Zhu, Chenming, et al.
Published: (2024)
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations
by: Lyu, Ruiyuan, et al.
Published: (2024)
by: Lyu, Ruiyuan, et al.
Published: (2024)
Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers
by: Huang, Haifeng, et al.
Published: (2023)
by: Huang, Haifeng, et al.
Published: (2023)
CronusVLA: Towards Efficient and Robust Manipulation via Multi-Frame Vision-Language-Action Modeling
by: Li, Hao, et al.
Published: (2025)
by: Li, Hao, et al.
Published: (2025)
A Data-Centric Revisit of Pre-Trained Vision Models for Robot Learning
by: Wen, Xin, et al.
Published: (2025)
by: Wen, Xin, et al.
Published: (2025)
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling
by: Wei, Meng, et al.
Published: (2025)
by: Wei, Meng, et al.
Published: (2025)
GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction
by: Chen, Xiao, et al.
Published: (2024)
by: Chen, Xiao, et al.
Published: (2024)
VFlowOpt: A Token Pruning Framework for LMMs with Visual Information Flow-Guided Optimization
by: Yang, Sihan, et al.
Published: (2025)
by: Yang, Sihan, et al.
Published: (2025)
G$^2$VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning
by: Hu, Wenbo, et al.
Published: (2025)
by: Hu, Wenbo, et al.
Published: (2025)
Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis
by: Chen, Boss, et al.
Published: (2026)
by: Chen, Boss, et al.
Published: (2026)
UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing
by: Zhang, Jiaxi, et al.
Published: (2026)
by: Zhang, Jiaxi, et al.
Published: (2026)
What Makes CLIP More Robust to Long-Tailed Pre-Training Data? A Controlled Study for Transferable Insights
by: Wen, Xin, et al.
Published: (2024)
by: Wen, Xin, et al.
Published: (2024)
Multi-Object Tracking by Hierarchical Visual Representations
by: Cao, Jinkun, et al.
Published: (2024)
by: Cao, Jinkun, et al.
Published: (2024)
GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scenes
by: Chen, Xiao, et al.
Published: (2025)
by: Chen, Xiao, et al.
Published: (2025)
Demystifying Action Space Design for Robotic Manipulation Policies
by: Feng, Yuchun, et al.
Published: (2026)
by: Feng, Yuchun, et al.
Published: (2026)
Unified Representation Space for 3D Visual Grounding
by: Zheng, Yinuo, et al.
Published: (2025)
by: Zheng, Yinuo, et al.
Published: (2025)
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
by: Lyu, Xiaoyang, et al.
Published: (2024)
by: Lyu, Xiaoyang, et al.
Published: (2024)
ScanReason: Empowering 3D Visual Grounding with Reasoning Capabilities
by: Zhu, Chenming, et al.
Published: (2024)
by: Zhu, Chenming, et al.
Published: (2024)
GRUtopia: Dream General Robots in a City at Scale
by: Wang, Hanqing, et al.
Published: (2024)
by: Wang, Hanqing, et al.
Published: (2024)
TrajVG: 3D Trajectory-Coupled Visual Geometry Learning
by: Miao, Xingyu, et al.
Published: (2026)
by: Miao, Xingyu, et al.
Published: (2026)
Connecting the Dots: Training-Free Visual Grounding via Agentic Reasoning
by: Luo, Liqin, et al.
Published: (2025)
by: Luo, Liqin, et al.
Published: (2025)
DeepScan: A Training-Free Framework for Visually Grounded Reasoning in Large Vision-Language Models
by: Li, Yangfu, et al.
Published: (2026)
by: Li, Yangfu, et al.
Published: (2026)
Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding
by: Yuan, Zhihao, et al.
Published: (2023)
by: Yuan, Zhihao, et al.
Published: (2023)
OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding
by: Lin, Jingli, et al.
Published: (2025)
by: Lin, Jingli, et al.
Published: (2025)
$π^3$: Permutation-Equivariant Visual Geometry Learning
by: Wang, Yifan, et al.
Published: (2025)
by: Wang, Yifan, et al.
Published: (2025)
Weakly-Supervised 3D Visual Grounding based on Visual Language Alignment
by: Xu, Xiaoxu, et al.
Published: (2023)
by: Xu, Xiaoxu, et al.
Published: (2023)
Unified Human-Scene Interaction via Prompted Chain-of-Contacts
by: Xiao, Zeqi, et al.
Published: (2023)
by: Xiao, Zeqi, et al.
Published: (2023)
QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer
by: Pan, Zhizhen, et al.
Published: (2026)
by: Pan, Zhizhen, et al.
Published: (2026)
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts
by: Zhong, Weipeng, et al.
Published: (2025)
by: Zhong, Weipeng, et al.
Published: (2025)
VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space
by: Li, Lin, et al.
Published: (2025)
by: Li, Lin, et al.
Published: (2025)
Similar Items
-
VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding
by: Xu, Runsen, et al.
Published: (2024) -
Grounded 3D-LLM with Referent Tokens
by: Chen, Yilun, et al.
Published: (2024) -
ChangingGrounding: 3D Visual Grounding in Changing Scenes
by: Hu, Miao, et al.
Published: (2025) -
RoboGround: Robotic Manipulation with Grounded Vision-Language Priors
by: Huang, Haifeng, et al.
Published: (2025) -
Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities
by: Wang, Liuyi, et al.
Published: (2025)