Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions

Fuente: arXiv
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Autores principales: Zhuang, Ziwen, Zhao, Hang
Formato: Preprint
Publicado: 2025
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author Zhuang, Ziwen
Zhao, Hang
author_facet Zhuang, Ziwen
Zhao, Hang
contents Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in chairs, get up from the ground, or roll on the floor. Contacting the environment using body parts other than feet and hands brings significant challenges in both model-predictive control and reinforcement learning-based methods. An unpredictable contact sequence makes it almost impossible for model-predictive control to plan ahead in real time. The success of the zero-shot sim-to-real reinforcement learning method for humanoids heavily depends on the acceleration of GPU-based rigid-body physical simulator and simplification of the collision detection. Lacking extreme torso movement of the humanoid research makes all other components non-trivial to design, such as termination conditions, motion commands and reward designs. To address these potential challenges, we propose a general humanoid motion framework that takes discrete motion commands and controls the robot's motor action in real time. Using a GPU-accelerated rigid-body simulator, we train a humanoid whole-body control policy that follows the high-level motion command in the real world in real time, even with stochastic contacts and extremely large robot base rotation and not-so-feasible motion command. More details at https://project-instinct.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2502_01465
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions
Zhuang, Ziwen
Zhao, Hang
Robotics
Systems and Control
Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in chairs, get up from the ground, or roll on the floor. Contacting the environment using body parts other than feet and hands brings significant challenges in both model-predictive control and reinforcement learning-based methods. An unpredictable contact sequence makes it almost impossible for model-predictive control to plan ahead in real time. The success of the zero-shot sim-to-real reinforcement learning method for humanoids heavily depends on the acceleration of GPU-based rigid-body physical simulator and simplification of the collision detection. Lacking extreme torso movement of the humanoid research makes all other components non-trivial to design, such as termination conditions, motion commands and reward designs. To address these potential challenges, we propose a general humanoid motion framework that takes discrete motion commands and controls the robot's motor action in real time. Using a GPU-accelerated rigid-body simulator, we train a humanoid whole-body control policy that follows the high-level motion command in the real world in real time, even with stochastic contacts and extremely large robot base rotation and not-so-feasible motion command. More details at https://project-instinct.github.io
title Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions
topic Robotics
Systems and Control
url https://arxiv.org/abs/2502.01465