VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion

Fuente: arXiv
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Autores principales: Zhu, Shaoting, Mou, Linzhan, Li, Derun, Ye, Baijun, Huang, Runhan, Zhao, Hang
Formato: Preprint
Publicado: 2025
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author Zhu, Shaoting
Mou, Linzhan
Li, Derun
Ye, Baijun
Huang, Runhan
Zhao, Hang
author_facet Zhu, Shaoting
Mou, Linzhan
Li, Derun
Ye, Baijun
Huang, Runhan
Zhao, Hang
contents Recent success in legged robot locomotion is attributed to the integration of reinforcement learning and physical simulators. However, these policies often encounter challenges when deployed in real-world environments due to sim-to-real gaps, as simulators typically fail to replicate visual realism and complex real-world geometry. Moreover, the lack of realistic visual rendering limits the ability of these policies to support high-level tasks requiring RGB-based perception like ego-centric navigation. This paper presents a Real-to-Sim-to-Real framework that generates photorealistic and physically interactive "digital twin" simulation environments for visual navigation and locomotion learning. Our approach leverages 3D Gaussian Splatting (3DGS) based scene reconstruction from multi-view images and integrates these environments into simulations that support ego-centric visual perception and mesh-based physical interactions. To demonstrate its effectiveness, we train a reinforcement learning policy within the simulator to perform a visual goal-tracking task. Extensive experiments show that our framework achieves RGB-only sim-to-real policy transfer. Additionally, our framework facilitates the rapid adaptation of robot policies with effective exploration capability in complex new environments, highlighting its potential for applications in households and factories.
format Preprint
id arxiv_https___arxiv_org_abs_2502_01536
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion
Zhu, Shaoting
Mou, Linzhan
Li, Derun
Ye, Baijun
Huang, Runhan
Zhao, Hang
Robotics
Computer Vision and Pattern Recognition
Recent success in legged robot locomotion is attributed to the integration of reinforcement learning and physical simulators. However, these policies often encounter challenges when deployed in real-world environments due to sim-to-real gaps, as simulators typically fail to replicate visual realism and complex real-world geometry. Moreover, the lack of realistic visual rendering limits the ability of these policies to support high-level tasks requiring RGB-based perception like ego-centric navigation. This paper presents a Real-to-Sim-to-Real framework that generates photorealistic and physically interactive "digital twin" simulation environments for visual navigation and locomotion learning. Our approach leverages 3D Gaussian Splatting (3DGS) based scene reconstruction from multi-view images and integrates these environments into simulations that support ego-centric visual perception and mesh-based physical interactions. To demonstrate its effectiveness, we train a reinforcement learning policy within the simulator to perform a visual goal-tracking task. Extensive experiments show that our framework achieves RGB-only sim-to-real policy transfer. Additionally, our framework facilitates the rapid adaptation of robot policies with effective exploration capability in complex new environments, highlighting its potential for applications in households and factories.
title VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.01536