Texture Image Synthesis Using Spatial GAN Based on Vision Transformers

Fuente: arXiv
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Main Authors: Salari, Elahe, Azimifar, Zohreh
Format: Preprint
Published: 2025
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author Salari, Elahe
Azimifar, Zohreh
author_facet Salari, Elahe
Azimifar, Zohreh
contents Texture synthesis is a fundamental task in computer vision, whose goal is to generate visually realistic and structurally coherent textures for a wide range of applications, from graphics to scientific simulations. While traditional methods like tiling and patch-based techniques often struggle with complex textures, recent advancements in deep learning have transformed this field. In this paper, we propose ViT-SGAN, a new hybrid model that fuses Vision Transformers (ViTs) with a Spatial Generative Adversarial Network (SGAN) to address the limitations of previous methods. By incorporating specialized texture descriptors such as mean-variance (mu, sigma) and textons into the self-attention mechanism of ViTs, our model achieves superior texture synthesis. This approach enhances the model's capacity to capture complex spatial dependencies, leading to improved texture quality that is superior to state-of-the-art models, especially for regular and irregular textures. Comparison experiments with metrics such as FID, IS, SSIM, and LPIPS demonstrate the substantial improvement of ViT-SGAN, which underlines its efficiency in generating diverse realistic textures.
format Preprint
id arxiv_https___arxiv_org_abs_2502_01842
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Texture Image Synthesis Using Spatial GAN Based on Vision Transformers
Salari, Elahe
Azimifar, Zohreh
Computer Vision and Pattern Recognition
Artificial Intelligence
Texture synthesis is a fundamental task in computer vision, whose goal is to generate visually realistic and structurally coherent textures for a wide range of applications, from graphics to scientific simulations. While traditional methods like tiling and patch-based techniques often struggle with complex textures, recent advancements in deep learning have transformed this field. In this paper, we propose ViT-SGAN, a new hybrid model that fuses Vision Transformers (ViTs) with a Spatial Generative Adversarial Network (SGAN) to address the limitations of previous methods. By incorporating specialized texture descriptors such as mean-variance (mu, sigma) and textons into the self-attention mechanism of ViTs, our model achieves superior texture synthesis. This approach enhances the model's capacity to capture complex spatial dependencies, leading to improved texture quality that is superior to state-of-the-art models, especially for regular and irregular textures. Comparison experiments with metrics such as FID, IS, SSIM, and LPIPS demonstrate the substantial improvement of ViT-SGAN, which underlines its efficiency in generating diverse realistic textures.
title Texture Image Synthesis Using Spatial GAN Based on Vision Transformers
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2502.01842