Projective Displacement Mapping for Ray Traced Editable Surfaces

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteur principal: Hoetzlein, Rama Carl
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866913676757303296
author Hoetzlein, Rama Carl
author_facet Hoetzlein, Rama Carl
contents Displacement mapping is an important tool for modeling detailed geometric features. We explore the problem of authoring complex surfaces while ray tracing interactively. Current techniques for ray tracing displaced surfaces rely on acceleration structures that require dynamic rebuilding when edited. These techniques are typically used for massive static scenes or the compression of detailed source assets. Our interest lies in modeling and look development of artistic features with real-time ray tracing. We demonstrate projective displacement mapping, a direct sampling method without a bottom-level acceleration structure combined with a top-level hardware BVH. Quality and performance are improved over existing methods with smoothed displaced normals, thin feature sampling, tight prism bounds and ray-bilinear patch intersections. Our method is faster than comparable approaches for ray tracing, enabling real-time surface editing.
format Preprint
id arxiv_https___arxiv_org_abs_2502_02011
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Projective Displacement Mapping for Ray Traced Editable Surfaces
Hoetzlein, Rama Carl
Graphics
I.3.5
Displacement mapping is an important tool for modeling detailed geometric features. We explore the problem of authoring complex surfaces while ray tracing interactively. Current techniques for ray tracing displaced surfaces rely on acceleration structures that require dynamic rebuilding when edited. These techniques are typically used for massive static scenes or the compression of detailed source assets. Our interest lies in modeling and look development of artistic features with real-time ray tracing. We demonstrate projective displacement mapping, a direct sampling method without a bottom-level acceleration structure combined with a top-level hardware BVH. Quality and performance are improved over existing methods with smoothed displaced normals, thin feature sampling, tight prism bounds and ray-bilinear patch intersections. Our method is faster than comparable approaches for ray tracing, enabling real-time surface editing.
title Projective Displacement Mapping for Ray Traced Editable Surfaces
topic Graphics
I.3.5
url https://arxiv.org/abs/2502.02011