Robust Autonomy Emerges from Self-Play
Fuente:
arXiv
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| Autori principali: | , , , , , , , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| Soggetti: | |
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| _version_ | 1866913679544418304 |
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| author | Cusumano-Towner, Marco Hafner, David Hertzberg, Alex Huval, Brody Petrenko, Aleksei Vinitsky, Eugene Wijmans, Erik Killian, Taylor Bowers, Stuart Sener, Ozan Krähenbühl, Philipp Koltun, Vladlen |
| author_facet | Cusumano-Towner, Marco Hafner, David Hertzberg, Alex Huval, Brody Petrenko, Aleksei Vinitsky, Eugene Wijmans, Erik Killian, Taylor Bowers, Stuart Sener, Ozan Krähenbühl, Philipp Koltun, Vladlen |
| contents | Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in simulation at unprecedented scale -- 1.6~billion~km of driving. This is enabled by Gigaflow, a batched simulator that can synthesize and train on 42 years of subjective driving experience per hour on a single 8-GPU node. The resulting policy achieves state-of-the-art performance on three independent autonomous driving benchmarks. The policy outperforms the prior state of the art when tested on recorded real-world scenarios, amidst human drivers, without ever seeing human data during training. The policy is realistic when assessed against human references and achieves unprecedented robustness, averaging 17.5 years of continuous driving between incidents in simulation. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2502_03349 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Robust Autonomy Emerges from Self-Play Cusumano-Towner, Marco Hafner, David Hertzberg, Alex Huval, Brody Petrenko, Aleksei Vinitsky, Eugene Wijmans, Erik Killian, Taylor Bowers, Stuart Sener, Ozan Krähenbühl, Philipp Koltun, Vladlen Machine Learning Artificial Intelligence Robotics Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in simulation at unprecedented scale -- 1.6~billion~km of driving. This is enabled by Gigaflow, a batched simulator that can synthesize and train on 42 years of subjective driving experience per hour on a single 8-GPU node. The resulting policy achieves state-of-the-art performance on three independent autonomous driving benchmarks. The policy outperforms the prior state of the art when tested on recorded real-world scenarios, amidst human drivers, without ever seeing human data during training. The policy is realistic when assessed against human references and achieves unprecedented robustness, averaging 17.5 years of continuous driving between incidents in simulation. |
| title | Robust Autonomy Emerges from Self-Play |
| topic | Machine Learning Artificial Intelligence Robotics |
| url | https://arxiv.org/abs/2502.03349 |