Inverse Mixed Strategy Games with Generative Trajectory Models

Fuente: arXiv
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Main Authors: Sun, Max Muchen, Trautman, Pete, Murphey, Todd
Format: Preprint
Published: 2025
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author Sun, Max Muchen
Trautman, Pete
Murphey, Todd
author_facet Sun, Max Muchen
Trautman, Pete
Murphey, Todd
contents Game-theoretic models are effective tools for modeling multi-agent interactions, especially when robots need to coordinate with humans. However, applying these models requires inferring their specifications from observed behaviors -- a challenging task known as the inverse game problem. Existing inverse game approaches often struggle to account for behavioral uncertainty and measurement noise, and leverage both offline and online data. To address these limitations, we propose an inverse game method that integrates a generative trajectory model into a differentiable mixed-strategy game framework. By representing the mixed strategy with a conditional variational autoencoder (CVAE), our method can infer high-dimensional, multi-modal behavior distributions from noisy measurements while adapting in real-time to new observations. We extensively evaluate our method in a simulated navigation benchmark, where the observations are generated by an unknown game model. Despite the model mismatch, our method can infer Nash-optimal actions comparable to those of the ground-truth model and the oracle inverse game baseline, even in the presence of uncertain agent objectives and noisy measurements.
format Preprint
id arxiv_https___arxiv_org_abs_2502_03356
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Inverse Mixed Strategy Games with Generative Trajectory Models
Sun, Max Muchen
Trautman, Pete
Murphey, Todd
Robotics
Game-theoretic models are effective tools for modeling multi-agent interactions, especially when robots need to coordinate with humans. However, applying these models requires inferring their specifications from observed behaviors -- a challenging task known as the inverse game problem. Existing inverse game approaches often struggle to account for behavioral uncertainty and measurement noise, and leverage both offline and online data. To address these limitations, we propose an inverse game method that integrates a generative trajectory model into a differentiable mixed-strategy game framework. By representing the mixed strategy with a conditional variational autoencoder (CVAE), our method can infer high-dimensional, multi-modal behavior distributions from noisy measurements while adapting in real-time to new observations. We extensively evaluate our method in a simulated navigation benchmark, where the observations are generated by an unknown game model. Despite the model mismatch, our method can infer Nash-optimal actions comparable to those of the ground-truth model and the oracle inverse game baseline, even in the presence of uncertain agent objectives and noisy measurements.
title Inverse Mixed Strategy Games with Generative Trajectory Models
topic Robotics
url https://arxiv.org/abs/2502.03356