Dynamic Cybersickness Mitigation via Adaptive FFR and FoV adjustments
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | Ramaseri-Chandra, Ananth N., Reza, Hassan |
|---|---|
| Format: | Preprint |
| Publié: |
2025
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
Geometry Aware Passthrough Mitigates Cybersickness
par: Chemaly, Trishia El, et autres
Publié: (2025)
par: Chemaly, Trishia El, et autres
Publié: (2025)
Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
par: Nie, Tongyu, et autres
Publié: (2025)
par: Nie, Tongyu, et autres
Publié: (2025)
Cybersickness Assessment Framework(TestBed): Towards a Standardization of Experiments
par: Tian, Nana, et autres
Publié: (2025)
par: Tian, Nana, et autres
Publié: (2025)
Balancing Exploration and Cybersickness: Investigating Curiosity-Driven Behavior in Virtual Environments
par: Li, Tangyao, et autres
Publié: (2025)
par: Li, Tangyao, et autres
Publié: (2025)
Impact of Translation and Viewpoint Transition Methods in VR on Spatial Learning and Cybersickness
par: Mostafavi, Armin, et autres
Publié: (2024)
par: Mostafavi, Armin, et autres
Publié: (2024)
BalanceVR: Balance Training to Increase Tolerance to Cybersickness in Immersive Virtual Reality
par: Kang, Seonghoon, et autres
Publié: (2023)
par: Kang, Seonghoon, et autres
Publié: (2023)
Do Not Immerse and Drive? Prolonged Effects of Cybersickness on Physiological Stress Markers And Cognitive Performance
par: Zielasko, Daniel, et autres
Publié: (2025)
par: Zielasko, Daniel, et autres
Publié: (2025)
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
par: Sanaei, Mohammadamin, et autres
Publié: (2024)
par: Sanaei, Mohammadamin, et autres
Publié: (2024)
How Long Does It Take to Alleviate Discomfort? A Preliminary Study on Reducing Cybersickness in Novice Users
par: Zhang, Zhengxin, et autres
Publié: (2025)
par: Zhang, Zhengxin, et autres
Publié: (2025)
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
par: Warsinke, Maximilian, et autres
Publié: (2024)
par: Warsinke, Maximilian, et autres
Publié: (2024)
Adversarial VR: An Open-Source Testbed for Evaluating Adversarial Robustness of VR Cybersickness Detection and Mitigation
par: Ahmed, Istiak, et autres
Publié: (2025)
par: Ahmed, Istiak, et autres
Publié: (2025)
Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum Estimation
par: Demirel, Berken Utku, et autres
Publié: (2025)
par: Demirel, Berken Utku, et autres
Publié: (2025)
Lightweight Cybersickness Detection based on User-Specific Eye and Head Tracking Data in Virtual Reality
par: Wang, Yijun, et autres
Publié: (2026)
par: Wang, Yijun, et autres
Publié: (2026)
Over-the-Air Federated Adaptive Data Analysis: Preserving Accuracy via Opportunistic Differential Privacy
par: Hadavi, Amir Hossein, et autres
Publié: (2024)
par: Hadavi, Amir Hossein, et autres
Publié: (2024)
Uncovering Patterns of Brain Activity from EEG Data Consistently Associated with Cybersickness Using Neural Network Interpretability Maps
par: Yau, Jacqueline, et autres
Publié: (2025)
par: Yau, Jacqueline, et autres
Publié: (2025)
Towards Consumer-Grade Cybersickness Prediction: Multi-Model Alignment for Real-Time Vision-Only Inference
par: Zhu, Yitong, et autres
Publié: (2025)
par: Zhu, Yitong, et autres
Publié: (2025)
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
par: Setu, Jyotirmay Nag, et autres
Publié: (2024)
par: Setu, Jyotirmay Nag, et autres
Publié: (2024)
Visualization for interactively adjusting the de-bias effect of word embedding
par: Sugino, Arisa, et autres
Publié: (2025)
par: Sugino, Arisa, et autres
Publié: (2025)
Personal Moderation Configurations on Facebook: Exploring the Role of FoMO, Social Media Addiction, Norms, and Platform Trust
par: Jhaver, Shagun
Publié: (2024)
par: Jhaver, Shagun
Publié: (2024)
Neural Digital Twins: Toward Next-Generation Brain-Computer Interfaces
par: Bina, Mohammad Mahdi Habibi, et autres
Publié: (2026)
par: Bina, Mohammad Mahdi Habibi, et autres
Publié: (2026)
Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks with Explainable AI
par: Kundu, Ripan Kumar, et autres
Publié: (2025)
par: Kundu, Ripan Kumar, et autres
Publié: (2025)
Towards Mixed Reality as the Everyday Computing Paradigm: Challenges & Design Recommendations
par: Asadi, Amir Reza, et autres
Publié: (2024)
par: Asadi, Amir Reza, et autres
Publié: (2024)
Fostering Inclusive Virtual Reality Environments: Discussing Strategies for Promoting Group Dynamics and Mitigating Harassment
par: Sayadi, Niloofar, et autres
Publié: (2024)
par: Sayadi, Niloofar, et autres
Publié: (2024)
Drillboards: Adaptive Visualization Dashboards for Dynamic Personalization of Visualization Experiences
par: Shin, Sungbok, et autres
Publié: (2024)
par: Shin, Sungbok, et autres
Publié: (2024)
SimPath: Mitigating Motion Sickness in In-vehicle Infotainment Systems via Driving Condition Adaptation
par: Huang, Jinghao, et autres
Publié: (2025)
par: Huang, Jinghao, et autres
Publié: (2025)
Emotionally Enriched Feedback via Generative AI
par: Alsaiari, Omar, et autres
Publié: (2024)
par: Alsaiari, Omar, et autres
Publié: (2024)
Adaptive Human-Agent Teaming: A Review of Empirical Studies from the Process Dynamics Perspective
par: Wang, Mengyao, et autres
Publié: (2025)
par: Wang, Mengyao, et autres
Publié: (2025)
Beyond Problem Solving: Framing and Problem-Solution Co-Evolution in Data Visualization Design
par: Parsons, Paul C., et autres
Publié: (2025)
par: Parsons, Paul C., et autres
Publié: (2025)
Gender Biases in Error Mitigation by Voice Assistants
par: Mahmood, Amama, et autres
Publié: (2023)
par: Mahmood, Amama, et autres
Publié: (2023)
Gridlines Mitigate Sine Illusion in Line Charts
par: Knittel, Clayton, et autres
Publié: (2024)
par: Knittel, Clayton, et autres
Publié: (2024)
An Adaptive Scoring Framework for Attention Assessment in NDD Children via Serious Games
par: Rehman, Abdul, et autres
Publié: (2025)
par: Rehman, Abdul, et autres
Publié: (2025)
Intelligent EC Rearview Mirror: Enhancing Driver Safety with Dynamic Glare Mitigation via Cloud Edge Collaboration
par: Yang, Junyi, et autres
Publié: (2024)
par: Yang, Junyi, et autres
Publié: (2024)
From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
par: Wang, Derrick M., et autres
Publié: (2025)
par: Wang, Derrick M., et autres
Publié: (2025)
Revolutionizing Mental Health Support: An Innovative Affective Mobile Framework for Dynamic, Proactive, and Context-Adaptive Conversational Agents
par: Islam, Rahul, et autres
Publié: (2024)
par: Islam, Rahul, et autres
Publié: (2024)
"Power of Words": Stealthy and Adaptive Private Information Elicitation via LLM Communication Strategies
par: Zhang, Shuning, et autres
Publié: (2025)
par: Zhang, Shuning, et autres
Publié: (2025)
A Systematic Survey of Empirical User Studies of Unintentional Information Disclosure in Everyday Digital Interaction
par: Shahriari, Reza, et autres
Publié: (2025)
par: Shahriari, Reza, et autres
Publié: (2025)
Leveraging Complementary AI Explanations to Mitigate Misunderstanding in XAI
par: Xuan, Yueqing, et autres
Publié: (2025)
par: Xuan, Yueqing, et autres
Publié: (2025)
Mitigating Barriers to Public Social Interaction with Meronymous Communication
par: Soliman, Nouran, et autres
Publié: (2024)
par: Soliman, Nouran, et autres
Publié: (2024)
GazeFlow: Personalized Ambient Soundscape Generation for Passive Strabismus Self-Monitoring
par: Chandra, Joydeep, et autres
Publié: (2026)
par: Chandra, Joydeep, et autres
Publié: (2026)
The Topology of Recovery: Using Persistent Homology to Map Individual Mental Health Journeys in Online Communities
par: Chandra, Joydeep, et autres
Publié: (2026)
par: Chandra, Joydeep, et autres
Publié: (2026)
Documents similaires
-
Geometry Aware Passthrough Mitigates Cybersickness
par: Chemaly, Trishia El, et autres
Publié: (2025) -
Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
par: Nie, Tongyu, et autres
Publié: (2025) -
Cybersickness Assessment Framework(TestBed): Towards a Standardization of Experiments
par: Tian, Nana, et autres
Publié: (2025) -
Balancing Exploration and Cybersickness: Investigating Curiosity-Driven Behavior in Virtual Environments
par: Li, Tangyao, et autres
Publié: (2025) -
Impact of Translation and Viewpoint Transition Methods in VR on Spatial Learning and Cybersickness
par: Mostafavi, Armin, et autres
Publié: (2024)