Preference graphs: a combinatorial tool for game theory

Fuente: arXiv
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Main Authors: Biggar, Oliver, Shames, Iman
Format: Preprint
Published: 2025
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author Biggar, Oliver
Shames, Iman
author_facet Biggar, Oliver
Shames, Iman
contents The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation indicates the preferred choice for that player. We show that the preference graph is a surprisingly fundamental tool for studying normal-form games, which arises from natural axioms and which underlies many key game-theoretic concepts, including dominated strategies and strict Nash equilibria, as well as classes of games like potential games, supermodular games and weakly acyclic games. The preference graph is especially related to game dynamics, playing a significant role in the behaviour of fictitious play and the replicator dynamic. Overall, we aim to equip game theorists with the tools and understanding to apply the preference graph to new problems in game theory.
format Preprint
id arxiv_https___arxiv_org_abs_2502_03546
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Preference graphs: a combinatorial tool for game theory
Biggar, Oliver
Shames, Iman
Computer Science and Game Theory
Theoretical Economics
The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation indicates the preferred choice for that player. We show that the preference graph is a surprisingly fundamental tool for studying normal-form games, which arises from natural axioms and which underlies many key game-theoretic concepts, including dominated strategies and strict Nash equilibria, as well as classes of games like potential games, supermodular games and weakly acyclic games. The preference graph is especially related to game dynamics, playing a significant role in the behaviour of fictitious play and the replicator dynamic. Overall, we aim to equip game theorists with the tools and understanding to apply the preference graph to new problems in game theory.
title Preference graphs: a combinatorial tool for game theory
topic Computer Science and Game Theory
Theoretical Economics
url https://arxiv.org/abs/2502.03546