EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality

Fuente: arXiv
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Main Authors: Chen, Junlong, Esparza, Rosella P. Galindo, Garaj, Vanja, Kristensson, Per Ola, Dudley, John
Format: Preprint
Published: 2025
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author Chen, Junlong
Esparza, Rosella P. Galindo
Garaj, Vanja
Kristensson, Per Ola
Dudley, John
author_facet Chen, Junlong
Esparza, Rosella P. Galindo
Garaj, Vanja
Kristensson, Per Ola
Dudley, John
contents Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques that can be easily retrofitted into existing applications. While prior work has studied how to enhance or translate visual information, the advancement of Vision Language Models (VLMs) provides an exciting opportunity to advance the scene interpretation capability of current systems. This paper presents EnVisionVR, an accessibility tool for VR scene interpretation. Through a formative study of usability barriers, we confirmed the lack of visual accessibility features as a key barrier for BLV users of VR content and applications. In response, we designed and developed EnVisionVR, a novel visual accessibility system leveraging a VLM, voice input and multimodal feedback for scene interpretation and virtual object interaction in VR. An evaluation with 12 BLV users demonstrated that EnVisionVR significantly improved their ability to locate virtual objects, effectively supporting scene understanding and object interaction.
format Preprint
id arxiv_https___arxiv_org_abs_2502_03564
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality
Chen, Junlong
Esparza, Rosella P. Galindo
Garaj, Vanja
Kristensson, Per Ola
Dudley, John
Human-Computer Interaction
Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques that can be easily retrofitted into existing applications. While prior work has studied how to enhance or translate visual information, the advancement of Vision Language Models (VLMs) provides an exciting opportunity to advance the scene interpretation capability of current systems. This paper presents EnVisionVR, an accessibility tool for VR scene interpretation. Through a formative study of usability barriers, we confirmed the lack of visual accessibility features as a key barrier for BLV users of VR content and applications. In response, we designed and developed EnVisionVR, a novel visual accessibility system leveraging a VLM, voice input and multimodal feedback for scene interpretation and virtual object interaction in VR. An evaluation with 12 BLV users demonstrated that EnVisionVR significantly improved their ability to locate virtual objects, effectively supporting scene understanding and object interaction.
title EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.03564