DexterityGen: Foundation Controller for Unprecedented Dexterity

Fuente: arXiv
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Autores principales: Yin, Zhao-Heng, Wang, Changhao, Pineda, Luis, Hogan, Francois, Bodduluri, Krishna, Sharma, Akash, Lancaster, Patrick, Prasad, Ishita, Kalakrishnan, Mrinal, Malik, Jitendra, Lambeta, Mike, Wu, Tingfan, Abbeel, Pieter, Mukadam, Mustafa
Formato: Preprint
Publicado: 2025
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author Yin, Zhao-Heng
Wang, Changhao
Pineda, Luis
Hogan, Francois
Bodduluri, Krishna
Sharma, Akash
Lancaster, Patrick
Prasad, Ishita
Kalakrishnan, Mrinal
Malik, Jitendra
Lambeta, Mike
Wu, Tingfan
Abbeel, Pieter
Mukadam, Mustafa
author_facet Yin, Zhao-Heng
Wang, Changhao
Pineda, Luis
Hogan, Francois
Bodduluri, Krishna
Sharma, Akash
Lancaster, Patrick
Prasad, Ishita
Kalakrishnan, Mrinal
Malik, Jitendra
Lambeta, Mike
Wu, Tingfan
Abbeel, Pieter
Mukadam, Mustafa
contents Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning. The first approach is difficult as it is hard for humans to produce safe and dexterous motions on a different embodiment without touch feedback. The second RL-based approach struggles with the domain gap and involves highly task-specific reward engineering on complex tasks. Our key insight is that RL is effective at learning low-level motion primitives, while humans excel at providing coarse motion commands for complex, long-horizon tasks. Therefore, the optimal solution might be a combination of both approaches. In this paper, we introduce DexterityGen (DexGen), which uses RL to pretrain large-scale dexterous motion primitives, such as in-hand rotation or translation. We then leverage this learned dataset to train a dexterous foundational controller. In the real world, we use human teleoperation as a prompt to the controller to produce highly dexterous behavior. We evaluate the effectiveness of DexGen in both simulation and real world, demonstrating that it is a general-purpose controller that can realize input dexterous manipulation commands and significantly improves stability by 10-100x measured as duration of holding objects across diverse tasks. Notably, with DexGen we demonstrate unprecedented dexterous skills including diverse object reorientation and dexterous tool use such as pen, syringe, and screwdriver for the first time.
format Preprint
id arxiv_https___arxiv_org_abs_2502_04307
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DexterityGen: Foundation Controller for Unprecedented Dexterity
Yin, Zhao-Heng
Wang, Changhao
Pineda, Luis
Hogan, Francois
Bodduluri, Krishna
Sharma, Akash
Lancaster, Patrick
Prasad, Ishita
Kalakrishnan, Mrinal
Malik, Jitendra
Lambeta, Mike
Wu, Tingfan
Abbeel, Pieter
Mukadam, Mustafa
Robotics
Artificial Intelligence
Machine Learning
Systems and Control
Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning. The first approach is difficult as it is hard for humans to produce safe and dexterous motions on a different embodiment without touch feedback. The second RL-based approach struggles with the domain gap and involves highly task-specific reward engineering on complex tasks. Our key insight is that RL is effective at learning low-level motion primitives, while humans excel at providing coarse motion commands for complex, long-horizon tasks. Therefore, the optimal solution might be a combination of both approaches. In this paper, we introduce DexterityGen (DexGen), which uses RL to pretrain large-scale dexterous motion primitives, such as in-hand rotation or translation. We then leverage this learned dataset to train a dexterous foundational controller. In the real world, we use human teleoperation as a prompt to the controller to produce highly dexterous behavior. We evaluate the effectiveness of DexGen in both simulation and real world, demonstrating that it is a general-purpose controller that can realize input dexterous manipulation commands and significantly improves stability by 10-100x measured as duration of holding objects across diverse tasks. Notably, with DexGen we demonstrate unprecedented dexterous skills including diverse object reorientation and dexterous tool use such as pen, syringe, and screwdriver for the first time.
title DexterityGen: Foundation Controller for Unprecedented Dexterity
topic Robotics
Artificial Intelligence
Machine Learning
Systems and Control
url https://arxiv.org/abs/2502.04307