Ego vs. Exo and Active vs. Passive: Investigating the Individual and Combined Effects of Viewpoint and Navigation on Spatial Immersion and Understanding in Immersive Storytelling

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Lu, Tao, Zhu, Qian, Ma, Tiffany, Kam-Kwai, Wong, Xie, Anlan, Endert, Alex, Yang, Yalong
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909935561867264
author Lu, Tao
Zhu, Qian
Ma, Tiffany
Kam-Kwai, Wong
Xie, Anlan
Endert, Alex
Yang, Yalong
author_facet Lu, Tao
Zhu, Qian
Ma, Tiffany
Kam-Kwai, Wong
Xie, Anlan
Endert, Alex
Yang, Yalong
contents Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically immersive technologies, remains underexplored. We investigated the impact of the story viewpoint (from the audience's perspective) and navigation (when progressing through the story) on spatial immersion and understanding. First, we collected web-based 3D stories and elicited design considerations from three VR developers. We then adapted four selected web-based stories to an immersive format. Finally, we conducted a user study (N=24) to examine egocentric and exocentric viewpoints, active and passive navigation, and the combinations they form. Our results indicated significantly higher preferences for egocentric+active (higher agency and engagement) and exocentric+passive (higher focus on content). We also found a marginal significance of viewpoints on story understanding and a strong significance of navigation on spatial immersion.
format Preprint
id arxiv_https___arxiv_org_abs_2502_04542
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Ego vs. Exo and Active vs. Passive: Investigating the Individual and Combined Effects of Viewpoint and Navigation on Spatial Immersion and Understanding in Immersive Storytelling
Lu, Tao
Zhu, Qian
Ma, Tiffany
Kam-Kwai, Wong
Xie, Anlan
Endert, Alex
Yang, Yalong
Human-Computer Interaction
Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically immersive technologies, remains underexplored. We investigated the impact of the story viewpoint (from the audience's perspective) and navigation (when progressing through the story) on spatial immersion and understanding. First, we collected web-based 3D stories and elicited design considerations from three VR developers. We then adapted four selected web-based stories to an immersive format. Finally, we conducted a user study (N=24) to examine egocentric and exocentric viewpoints, active and passive navigation, and the combinations they form. Our results indicated significantly higher preferences for egocentric+active (higher agency and engagement) and exocentric+passive (higher focus on content). We also found a marginal significance of viewpoints on story understanding and a strong significance of navigation on spatial immersion.
title Ego vs. Exo and Active vs. Passive: Investigating the Individual and Combined Effects of Viewpoint and Navigation on Spatial Immersion and Understanding in Immersive Storytelling
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.04542