MoGraphGPT: Creating Interactive Scenes Using Modular LLM and Graphical Control

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Ye, Hui, Xiao, Chufeng, Leng, Jiaye, Xu, Pengfei, Fu, Hongbo
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866916603213381632
author Ye, Hui
Xiao, Chufeng
Leng, Jiaye
Xu, Pengfei
Fu, Hongbo
author_facet Ye, Hui
Xiao, Chufeng
Leng, Jiaye
Xu, Pengfei
Fu, Hongbo
contents Creating interactive scenes often involves complex programming tasks. Although large language models (LLMs) like ChatGPT can generate code from natural language, their output is often error-prone, particularly when scripting interactions among multiple elements. The linear conversational structure limits the editing of individual elements, and lacking graphical and precise control complicates visual integration. To address these issues, we integrate an element-level modularization technique that processes textual descriptions for individual elements through separate LLM modules, with a central module managing interactions among elements. This modular approach allows for refining each element independently. We design a graphical user interface, MoGraphGPT , which combines modular LLMs with enhanced graphical control to generate codes for 2D interactive scenes. It enables direct integration of graphical information and offers quick, precise control through automatically generated sliders. Our comparative evaluation against an AI coding tool, Cursor Composer, as the baseline system and a usability study show MoGraphGPT significantly improves easiness, controllability, and refinement in creating complex 2D interactive scenes with multiple visual elements in a coding-free manner.
format Preprint
id arxiv_https___arxiv_org_abs_2502_04983
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MoGraphGPT: Creating Interactive Scenes Using Modular LLM and Graphical Control
Ye, Hui
Xiao, Chufeng
Leng, Jiaye
Xu, Pengfei
Fu, Hongbo
Human-Computer Interaction
Graphics
Creating interactive scenes often involves complex programming tasks. Although large language models (LLMs) like ChatGPT can generate code from natural language, their output is often error-prone, particularly when scripting interactions among multiple elements. The linear conversational structure limits the editing of individual elements, and lacking graphical and precise control complicates visual integration. To address these issues, we integrate an element-level modularization technique that processes textual descriptions for individual elements through separate LLM modules, with a central module managing interactions among elements. This modular approach allows for refining each element independently. We design a graphical user interface, MoGraphGPT , which combines modular LLMs with enhanced graphical control to generate codes for 2D interactive scenes. It enables direct integration of graphical information and offers quick, precise control through automatically generated sliders. Our comparative evaluation against an AI coding tool, Cursor Composer, as the baseline system and a usability study show MoGraphGPT significantly improves easiness, controllability, and refinement in creating complex 2D interactive scenes with multiple visual elements in a coding-free manner.
title MoGraphGPT: Creating Interactive Scenes Using Modular LLM and Graphical Control
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2502.04983