Vision-in-the-loop Simulation for Deep Monocular Pose Estimation of UAV in Ocean Environment

Fuente: arXiv
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Main Authors: Wickramasuriya, Maneesha, Yu, Beomyeol, Lee, Taeyoung, Snyder, Murray
Format: Preprint
Published: 2025
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author Wickramasuriya, Maneesha
Yu, Beomyeol
Lee, Taeyoung
Snyder, Murray
author_facet Wickramasuriya, Maneesha
Yu, Beomyeol
Lee, Taeyoung
Snyder, Murray
contents This paper proposes a vision-in-the-loop simulation environment for deep monocular pose estimation of a UAV operating in an ocean environment. Recently, a deep neural network with a transformer architecture has been successfully trained to estimate the pose of a UAV relative to the flight deck of a research vessel, overcoming several limitations of GPS-based approaches. However, validating the deep pose estimation scheme in an actual ocean environment poses significant challenges due to the limited availability of research vessels and the associated operational costs. To address these issues, we present a photo-realistic 3D virtual environment leveraging recent advancements in Gaussian splatting, a novel technique that represents 3D scenes by modeling image pixels as Gaussian distributions in 3D space, creating a lightweight and high-quality visual model from multiple viewpoints. This approach enables the creation of a virtual environment integrating multiple real-world images collected in situ. The resulting simulation enables the indoor testing of flight maneuvers while verifying all aspects of flight software, hardware, and the deep monocular pose estimation scheme. This approach provides a cost-effective solution for testing and validating the autonomous flight of shipboard UAVs, specifically focusing on vision-based control and estimation algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2502_05409
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Vision-in-the-loop Simulation for Deep Monocular Pose Estimation of UAV in Ocean Environment
Wickramasuriya, Maneesha
Yu, Beomyeol
Lee, Taeyoung
Snyder, Murray
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
Robotics
Systems and Control
This paper proposes a vision-in-the-loop simulation environment for deep monocular pose estimation of a UAV operating in an ocean environment. Recently, a deep neural network with a transformer architecture has been successfully trained to estimate the pose of a UAV relative to the flight deck of a research vessel, overcoming several limitations of GPS-based approaches. However, validating the deep pose estimation scheme in an actual ocean environment poses significant challenges due to the limited availability of research vessels and the associated operational costs. To address these issues, we present a photo-realistic 3D virtual environment leveraging recent advancements in Gaussian splatting, a novel technique that represents 3D scenes by modeling image pixels as Gaussian distributions in 3D space, creating a lightweight and high-quality visual model from multiple viewpoints. This approach enables the creation of a virtual environment integrating multiple real-world images collected in situ. The resulting simulation enables the indoor testing of flight maneuvers while verifying all aspects of flight software, hardware, and the deep monocular pose estimation scheme. This approach provides a cost-effective solution for testing and validating the autonomous flight of shipboard UAVs, specifically focusing on vision-based control and estimation algorithms.
title Vision-in-the-loop Simulation for Deep Monocular Pose Estimation of UAV in Ocean Environment
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
Robotics
Systems and Control
url https://arxiv.org/abs/2502.05409