An Evolutionary Game With the Game Transitions Based on the Markov Process

Fuente: arXiv
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Autori principali: Feng, Minyu, Pi, Bin, Deng, Liang-Jian, Kurths, Jürgen
Natura: Preprint
Pubblicazione: 2025
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author Feng, Minyu
Pi, Bin
Deng, Liang-Jian
Kurths, Jürgen
author_facet Feng, Minyu
Pi, Bin
Deng, Liang-Jian
Kurths, Jürgen
contents The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the behavior of populations, in this paper, we consider the game transitions of individuals in evolutionary processes to capture the changing psychology of individuals in reality, where the game that individuals will play shifts as time progresses and is related to the transition rates between different games. Besides, the individual's reputation is taken into account and utilized to choose a suitable neighbor for the strategy updating of the individual. Within this model, we investigate the statistical number of individuals staying in different game states and the expected number fits well with our theoretical results. Furthermore, we explore the impact of transition rates between different game states, payoff parameters, the reputation mechanism, and different time scales of strategy updates on cooperative behavior, and our findings demonstrate that both the transition rates and reputation mechanism have a remarkable influence on the evolution of cooperation. Additionally, we examine the relationship between network size and cooperation frequency, providing valuable insights into the robustness of the model.
format Preprint
id arxiv_https___arxiv_org_abs_2502_05742
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle An Evolutionary Game With the Game Transitions Based on the Markov Process
Feng, Minyu
Pi, Bin
Deng, Liang-Jian
Kurths, Jürgen
Social and Information Networks
Physics and Society
The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the behavior of populations, in this paper, we consider the game transitions of individuals in evolutionary processes to capture the changing psychology of individuals in reality, where the game that individuals will play shifts as time progresses and is related to the transition rates between different games. Besides, the individual's reputation is taken into account and utilized to choose a suitable neighbor for the strategy updating of the individual. Within this model, we investigate the statistical number of individuals staying in different game states and the expected number fits well with our theoretical results. Furthermore, we explore the impact of transition rates between different game states, payoff parameters, the reputation mechanism, and different time scales of strategy updates on cooperative behavior, and our findings demonstrate that both the transition rates and reputation mechanism have a remarkable influence on the evolution of cooperation. Additionally, we examine the relationship between network size and cooperation frequency, providing valuable insights into the robustness of the model.
title An Evolutionary Game With the Game Transitions Based on the Markov Process
topic Social and Information Networks
Physics and Society
url https://arxiv.org/abs/2502.05742