An Evolutionary Game With the Game Transitions Based on the Markov Process
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arXiv
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| Autori principali: | , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| _version_ | 1866913684654129152 |
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| author | Feng, Minyu Pi, Bin Deng, Liang-Jian Kurths, Jürgen |
| author_facet | Feng, Minyu Pi, Bin Deng, Liang-Jian Kurths, Jürgen |
| contents | The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the behavior of populations, in this paper, we consider the game transitions of individuals in evolutionary processes to capture the changing psychology of individuals in reality, where the game that individuals will play shifts as time progresses and is related to the transition rates between different games. Besides, the individual's reputation is taken into account and utilized to choose a suitable neighbor for the strategy updating of the individual. Within this model, we investigate the statistical number of individuals staying in different game states and the expected number fits well with our theoretical results. Furthermore, we explore the impact of transition rates between different game states, payoff parameters, the reputation mechanism, and different time scales of strategy updates on cooperative behavior, and our findings demonstrate that both the transition rates and reputation mechanism have a remarkable influence on the evolution of cooperation. Additionally, we examine the relationship between network size and cooperation frequency, providing valuable insights into the robustness of the model. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2502_05742 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | An Evolutionary Game With the Game Transitions Based on the Markov Process Feng, Minyu Pi, Bin Deng, Liang-Jian Kurths, Jürgen Social and Information Networks Physics and Society The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the behavior of populations, in this paper, we consider the game transitions of individuals in evolutionary processes to capture the changing psychology of individuals in reality, where the game that individuals will play shifts as time progresses and is related to the transition rates between different games. Besides, the individual's reputation is taken into account and utilized to choose a suitable neighbor for the strategy updating of the individual. Within this model, we investigate the statistical number of individuals staying in different game states and the expected number fits well with our theoretical results. Furthermore, we explore the impact of transition rates between different game states, payoff parameters, the reputation mechanism, and different time scales of strategy updates on cooperative behavior, and our findings demonstrate that both the transition rates and reputation mechanism have a remarkable influence on the evolution of cooperation. Additionally, we examine the relationship between network size and cooperation frequency, providing valuable insights into the robustness of the model. |
| title | An Evolutionary Game With the Game Transitions Based on the Markov Process |
| topic | Social and Information Networks Physics and Society |
| url | https://arxiv.org/abs/2502.05742 |