Can Generative Agent-Based Modeling Replicate the Friendship Paradox in Social Media Simulations?

Fuente: arXiv
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Hauptverfasser: Orlando, Gian Marco, La Gatta, Valerio, Russo, Diego, Moscato, Vincenzo
Format: Preprint
Veröffentlicht: 2025
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author Orlando, Gian Marco
La Gatta, Valerio
Russo, Diego
Moscato, Vincenzo
author_facet Orlando, Gian Marco
La Gatta, Valerio
Russo, Diego
Moscato, Vincenzo
contents Generative Agent-Based Modeling (GABM) is an emerging simulation paradigm that combines the reasoning abilities of Large Language Models with traditional Agent-Based Modeling to replicate complex social behaviors, including interactions on social media. While prior work has focused on localized phenomena such as opinion formation and information spread, its potential to capture global network dynamics remains underexplored. This paper addresses this gap by analyzing GABM-based social media simulations through the lens of the Friendship Paradox (FP), a counterintuitive phenomenon where individuals, on average, have fewer friends than their friends. We propose a GABM framework for social media simulations, featuring generative agents that emulate real users with distinct personalities and interests. Using Twitter datasets on the US 2020 Election and the QAnon conspiracy, we show that the FP emerges naturally in GABM simulations. Consistent with real-world observations, the simulations unveil a hierarchical structure, where agents preferentially connect with others displaying higher activity or influence. Additionally, we find that infrequent connections primarily drive the FP, reflecting patterns in real networks. These findings validate GABM as a robust tool for modeling global social media phenomena and highlight its potential for advancing social science by enabling nuanced analysis of user behavior.
format Preprint
id arxiv_https___arxiv_org_abs_2502_05919
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Can Generative Agent-Based Modeling Replicate the Friendship Paradox in Social Media Simulations?
Orlando, Gian Marco
La Gatta, Valerio
Russo, Diego
Moscato, Vincenzo
Social and Information Networks
Generative Agent-Based Modeling (GABM) is an emerging simulation paradigm that combines the reasoning abilities of Large Language Models with traditional Agent-Based Modeling to replicate complex social behaviors, including interactions on social media. While prior work has focused on localized phenomena such as opinion formation and information spread, its potential to capture global network dynamics remains underexplored. This paper addresses this gap by analyzing GABM-based social media simulations through the lens of the Friendship Paradox (FP), a counterintuitive phenomenon where individuals, on average, have fewer friends than their friends. We propose a GABM framework for social media simulations, featuring generative agents that emulate real users with distinct personalities and interests. Using Twitter datasets on the US 2020 Election and the QAnon conspiracy, we show that the FP emerges naturally in GABM simulations. Consistent with real-world observations, the simulations unveil a hierarchical structure, where agents preferentially connect with others displaying higher activity or influence. Additionally, we find that infrequent connections primarily drive the FP, reflecting patterns in real networks. These findings validate GABM as a robust tool for modeling global social media phenomena and highlight its potential for advancing social science by enabling nuanced analysis of user behavior.
title Can Generative Agent-Based Modeling Replicate the Friendship Paradox in Social Media Simulations?
topic Social and Information Networks
url https://arxiv.org/abs/2502.05919