Saved in:
Bibliographic Details
Main Authors: Ruangwises, Suthee, Shinagawa, Kazumasa
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2502.05987
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912969783246848
author Ruangwises, Suthee
Shinagawa, Kazumasa
author_facet Ruangwises, Suthee
Shinagawa, Kazumasa
contents UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few people, adding virtual players to play the game can easily be done in UNO video games. However, this is a challenging task for physical UNO without computers. In this paper, we propose an unconventional protocol that can simulate virtual players using nothing but physical UNO cards. In particular, our protocol can uniformly select a valid card to play from each virtual player's hand at random, or report that none exists, without revealing the rest of its hand. The protocol can also be applied to simulate virtual players in other turn-based card or tile games where each player has to select a valid card or tile to play in each turn.
format Preprint
id arxiv_https___arxiv_org_abs_2502_05987
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Simulating Virtual Players for UNO without Computers
Ruangwises, Suthee
Shinagawa, Kazumasa
Cryptography and Security
UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few people, adding virtual players to play the game can easily be done in UNO video games. However, this is a challenging task for physical UNO without computers. In this paper, we propose an unconventional protocol that can simulate virtual players using nothing but physical UNO cards. In particular, our protocol can uniformly select a valid card to play from each virtual player's hand at random, or report that none exists, without revealing the rest of its hand. The protocol can also be applied to simulate virtual players in other turn-based card or tile games where each player has to select a valid card or tile to play in each turn.
title Simulating Virtual Players for UNO without Computers
topic Cryptography and Security
url https://arxiv.org/abs/2502.05987