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| Main Authors: | , |
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| Format: | Preprint |
| Published: |
2025
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2502.05987 |
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| _version_ | 1866912969783246848 |
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| author | Ruangwises, Suthee Shinagawa, Kazumasa |
| author_facet | Ruangwises, Suthee Shinagawa, Kazumasa |
| contents | UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few people, adding virtual players to play the game can easily be done in UNO video games. However, this is a challenging task for physical UNO without computers. In this paper, we propose an unconventional protocol that can simulate virtual players using nothing but physical UNO cards. In particular, our protocol can uniformly select a valid card to play from each virtual player's hand at random, or report that none exists, without revealing the rest of its hand. The protocol can also be applied to simulate virtual players in other turn-based card or tile games where each player has to select a valid card or tile to play in each turn. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2502_05987 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Simulating Virtual Players for UNO without Computers Ruangwises, Suthee Shinagawa, Kazumasa Cryptography and Security UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few people, adding virtual players to play the game can easily be done in UNO video games. However, this is a challenging task for physical UNO without computers. In this paper, we propose an unconventional protocol that can simulate virtual players using nothing but physical UNO cards. In particular, our protocol can uniformly select a valid card to play from each virtual player's hand at random, or report that none exists, without revealing the rest of its hand. The protocol can also be applied to simulate virtual players in other turn-based card or tile games where each player has to select a valid card or tile to play in each turn. |
| title | Simulating Virtual Players for UNO without Computers |
| topic | Cryptography and Security |
| url | https://arxiv.org/abs/2502.05987 |