Saved in:
| Main Authors: | Joy, Alan, O'Hagan, Joseph |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2502.06378 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
UI Placement as a Critical Design Factor for Augmented Reality During Locomotion
by: Manakhov, Pavel, et al.
Published: (2026)
by: Manakhov, Pavel, et al.
Published: (2026)
GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations
by: Wang, Ru, et al.
Published: (2024)
by: Wang, Ru, et al.
Published: (2024)
User-Centered AI for Data Exploration: Rethinking GenAI's Role in Visualization
by: Schnizer, Kathrin, et al.
Published: (2025)
by: Schnizer, Kathrin, et al.
Published: (2025)
Cam-2-Cam: Exploring the Design Space of Dual-Camera Interactions for Smartphone-based Augmented Reality
by: Woodard, Brandon, et al.
Published: (2025)
by: Woodard, Brandon, et al.
Published: (2025)
Augmented Object Intelligence with XR-Objects
by: Dogan, Mustafa Doga, et al.
Published: (2024)
by: Dogan, Mustafa Doga, et al.
Published: (2024)
LLMs Enable Context-Aware Augmented Reality in Surgical Navigation
by: Javaheri, Hamraz, et al.
Published: (2024)
by: Javaheri, Hamraz, et al.
Published: (2024)
Regaining Trust: Impact of Transparent User Interface Design on Acceptance of Camera-Based In-Car Health Monitoring Systems
by: Sandhaus, Hauke, et al.
Published: (2024)
by: Sandhaus, Hauke, et al.
Published: (2024)
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality
by: Qian, Xun, et al.
Published: (2024)
by: Qian, Xun, et al.
Published: (2024)
Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration
by: Meng, Yibo, et al.
Published: (2026)
by: Meng, Yibo, et al.
Published: (2026)
On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality
by: Kumaran, Radha, et al.
Published: (2025)
by: Kumaran, Radha, et al.
Published: (2025)
AudioMiXR: Spatial Audio Object Manipulation with 6DoF for Sound Design in Augmented Reality
by: Woodard, Brandon, et al.
Published: (2025)
by: Woodard, Brandon, et al.
Published: (2025)
Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
Semantic Reality: Interactive Context-Aware Visualization of Inter-Object Relationships in Augmented Reality
by: Liu, Xiaoan, et al.
Published: (2026)
by: Liu, Xiaoan, et al.
Published: (2026)
Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment
by: Crabtree, Andy, et al.
Published: (2024)
by: Crabtree, Andy, et al.
Published: (2024)
Facilitating Mixed-Methods Analysis with Computational Notebooks
by: Zhu, Jiawen Stefanie, et al.
Published: (2024)
by: Zhu, Jiawen Stefanie, et al.
Published: (2024)
Tactile Melodies: A Desk-Mounted Haptics for Perceiving Musical Experiences
by: Moora, Raj Varshith, et al.
Published: (2024)
by: Moora, Raj Varshith, et al.
Published: (2024)
Organize, Then Vote: Exploring Cognitive Load in Quadratic Survey Interfaces
by: Cheng, Ti-Chung, et al.
Published: (2025)
by: Cheng, Ti-Chung, et al.
Published: (2025)
GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design
by: Caetano, Arthur, et al.
Published: (2025)
by: Caetano, Arthur, et al.
Published: (2025)
Capturing and Sharing Know-How through Visual Process Representations: A Human-Centred Approach to Teacher Workflows
by: Fernández-Nieto, Gloria, et al.
Published: (2025)
by: Fernández-Nieto, Gloria, et al.
Published: (2025)
Size Matters: The Impact of Avatar Size on User Experience in Healthcare Applications
by: Ashrafi, Navid, et al.
Published: (2025)
by: Ashrafi, Navid, et al.
Published: (2025)
Can GPT-4o Evaluate Usability Like Human Experts? A Comparative Study on Issue Identification in Heuristic Evaluation
by: Guerino, Guilherme, et al.
Published: (2025)
by: Guerino, Guilherme, et al.
Published: (2025)
A Framing and Analysis of Applicative Tangible Interfaces
by: Riviere, Guillaume
Published: (2025)
by: Riviere, Guillaume
Published: (2025)
Practice Support for Violin Bowing by Measuring Bow Pressure and Position
by: Mizuho, Yurina, et al.
Published: (2025)
by: Mizuho, Yurina, et al.
Published: (2025)
GazeBlend: Exploring Paired Gaze-Based Input Techniques for Navigation and Selection Tasks on Mobile Devices
by: Namnakani, Omar, et al.
Published: (2025)
by: Namnakani, Omar, et al.
Published: (2025)
SignaApp a modern alternative to support signwriting notation for sign languages
by: Rojano-Cáceres, J. R., et al.
Published: (2025)
by: Rojano-Cáceres, J. R., et al.
Published: (2025)
Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics
by: Zhou, Ran, et al.
Published: (2025)
by: Zhou, Ran, et al.
Published: (2025)
MetaphorChat: A Metaphorical Chatting Space for Expressing and Understanding Inner Feelings
by: Ji, Chen, et al.
Published: (2025)
by: Ji, Chen, et al.
Published: (2025)
Are UX evaluation methods truly accessible
by: Fuentes-Cortázar, Andrés Eduardo, et al.
Published: (2025)
by: Fuentes-Cortázar, Andrés Eduardo, et al.
Published: (2025)
BizChat: Scaffolding AI-Powered Business Planning for Small Business Owners Across Digital Skill Levels
by: Lauro, Quentin Romero, et al.
Published: (2025)
by: Lauro, Quentin Romero, et al.
Published: (2025)
Grasp Prediction based on Local Finger Motion Dynamics
by: Valkov, Dimitar, et al.
Published: (2025)
by: Valkov, Dimitar, et al.
Published: (2025)
Investigating the Effect of Encumbrance on Gaze- and Touch-based Target Acquisition on Handheld Mobile Devices
by: Namnakani, Omar, et al.
Published: (2025)
by: Namnakani, Omar, et al.
Published: (2025)
SemanticTours: A Conceptual Framework for Non-Linear, Knowledge Graph-Driven Data Tours
by: Fürst, Daniel, et al.
Published: (2025)
by: Fürst, Daniel, et al.
Published: (2025)
Automating the Path: An R&D Agenda for Human-Centered AI and Visualization
by: Elmqvist, Niklas, et al.
Published: (2025)
by: Elmqvist, Niklas, et al.
Published: (2025)
GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework
by: Qiu, Tianrun, et al.
Published: (2025)
by: Qiu, Tianrun, et al.
Published: (2025)
Analysis of User Experience Evaluation Methods for Deaf users: A Case Study on a mobile App
by: Fuentes-Cortázar, A. E., et al.
Published: (2025)
by: Fuentes-Cortázar, A. E., et al.
Published: (2025)
Initiating and Replicating the Observations of Interactional Properties by User Studies Optimizing Applicative Prototypes
by: Rivière, Guillaume
Published: (2025)
by: Rivière, Guillaume
Published: (2025)
The Invisible Mentor: Inferring User Actions from Screen Recordings to Recommend Better Workflows
by: Yan, Litao, et al.
Published: (2025)
by: Yan, Litao, et al.
Published: (2025)
Defining a Role-Centered Terminology for Physical Representations and Controls
by: Riviere, Guillaume
Published: (2025)
by: Riviere, Guillaume
Published: (2025)
Mind the Gaze: Improving the Usability of Dwell Input by Adapting Gaze Targets Based on Viewing Distance
by: Namnakani, Omar, et al.
Published: (2025)
by: Namnakani, Omar, et al.
Published: (2025)
Similar Items
-
UI Placement as a Critical Design Factor for Augmented Reality During Locomotion
by: Manakhov, Pavel, et al.
Published: (2026) -
GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations
by: Wang, Ru, et al.
Published: (2024) -
User-Centered AI for Data Exploration: Rethinking GenAI's Role in Visualization
by: Schnizer, Kathrin, et al.
Published: (2025) -
Cam-2-Cam: Exploring the Design Space of Dual-Camera Interactions for Smartphone-based Augmented Reality
by: Woodard, Brandon, et al.
Published: (2025) -
Augmented Object Intelligence with XR-Objects
by: Dogan, Mustafa Doga, et al.
Published: (2024)